Battle chronicle
In the depths of Sewers, our hero faces Spider.
A cruel blow: Spider's rook captures our hero's queen on D8.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to A3; then our hero's knight takes F3, leaving G1 behind.
Spider answers by moving the knight from F6 to D5. From F3 to E5, our hero's knight swallows Spider's pawn.
our hero activates Backstab and silently removes a threat from Spider.
With dungeon cunning, Spider brings the pawn to E2. A clean strike: our hero's knight topples the pawn on G6.
Spider's knight advances from D5 to F4. From G6 to F4, our hero's knight swallows Spider's knight.
Spider sets the pawn on A5, watching every square. A clean strike: our hero's knight topples the pawn on E2.
From the dark, Spider pushes the pawn to A2. From E2 to C3, our hero's knight swallows Spider's pawn.
Spider's pawn crowns on A1 and a hostile rook is born.
our hero slides the king across the board, from E1 to D2. With dungeon cunning, Spider brings the rook to G1, and with a steady hand, our hero brings the pawn to H5.
Spider gives check with the rook on G2.
our hero advances the king from D2 to D3, and right after that spider sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on H6; then from the dark, Spider pushes the rook to G5.
our hero's pawn takes H7, leaving H6 behind, and right after that spider answers by moving the rook from G5 to F5. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to F7. A clean strike: our hero's knight topples the pawn on A4.
Check from Spider: the rook plants itself on D5.
our hero advances the king from D3 to C3; then spider sets the rook on G5, watching every square. Without hurry or fear, our hero places the queen on C8.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
From the dark, Spider pushes the rook to B5; then our hero's queen takes D8, leaving C8 behind. Spider answers by moving the rook from B5 to F5.
our hero slides the knight across the board, from A4 to B6, and with dungeon cunning, Spider brings the rook to G5. With a steady hand, our hero brings the knight to D7, while spider's rook advances from G5 to H5.
our hero gives check with the queen on F8.
Spider sets the king on E6, watching every square; then without hurry or fear, our hero places the queen on D8. From the dark, Spider pushes the rook to D5, and right after that our hero's knight takes B6, leaving D7 behind.
Spider advances to D8 and claims our queen.
our hero slides the knight across the board, from B6 to C4, while with dungeon cunning, Spider brings the rook to A8. With a steady hand, our hero brings the knight to B6, and spider's rook advances from A8 to D8.
our hero advances the knight from B6 to C4. Spider sets the king on D5, watching every square. our hero gives check with the knight on B6.
From the dark, Spider pushes the king to C5. From A4, our hero's knight forces Spider to defend.
Spider answers by moving the king from C5 to C6. our hero slides the king across the board, from C3 to B4, and with dungeon cunning, Spider brings the rook to G8.
With a steady hand, our hero brings the knight to C5. Check from Spider: the rook plants itself on G4.
our hero advances the knight from C5 to E4. Spider captures the knight on E4 and puts our hero in check.
Without hurry or fear, our hero places the king on A5. From the dark, Spider pushes the king to C7, and right after that our hero's king takes B5, leaving A5 behind.
Spider answers by moving the king from C7 to B8. our hero slides the king across the board, from B5 to C5, while with dungeon cunning, Spider brings the king to A7.
With a steady hand, our hero brings the king to D5. Spider's pawn reaches E6 and threatens our hero's king.
From D5 to E4, our hero's king swallows Spider's rook.
Spider sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the king on E5. our hero activates Backstab and silently removes a threat from Spider.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 59 s
- Moves
- 71
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 13 / 12
- First capture
- move 2
- Skills used
- 3
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.