Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on A3 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F8, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to C4; then rat's king advances from G8 to F8.

our hero advances the pawn from C4 to C5, and right after that rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to F7, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to H8. our hero claims the enemy pawn by landing on G6.

Rat's pawn advances from A5 to A4. our hero advances the pawn from G4 to G5; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on D3. Rat's king falls on G6 and tears the pawn from our hero.

our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from G6 to H7, while our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to D1; then rat's king advances from G7 to G6.

our hero advances the king from D1 to C2, and right after that rat sets the king on H5, watching every square. Without hurry or fear, our hero places the king on B2.

From the dark, Rat pushes the king to G6, while our hero's king takes C3, leaving B2 behind. Rat answers by moving the king from G6 to H7, and our hero slides the king across the board, from C3 to B4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to A5, and right after that rat's king advances from G7 to H7.

our hero captures the enemy pawn: the king leaps from A5 to A4.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the king to H7, and our hero's king takes A6, leaving A5 behind.

Rat answers by moving the king from H7 to H8, while our hero slides the king across the board, from A6 to B7. With dungeon cunning, Rat brings the king to H7.

our hero captures the enemy pawn: the king leaps from B7 to C7.

Rat's king advances from H7 to G7. our hero claims the enemy pawn by landing on C6.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to G7.

our hero claims the enemy pawn by landing on E6.

Rat answers by moving the king from G7 to F8. our hero captures the enemy pawn: the king leaps from E6 to D5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to C6, and right after that rat's king advances from G7 to G6.

our hero advances the king from C6 to B7; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on B8.

From the dark, Rat pushes the king to G8, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from G8 to G7, while our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to H7. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from H7 to G6. our hero gives check with the queen on E6.

Rat sets the king on H5, watching every square, and without hurry or fear, our hero places the queen on F6. From the dark, Rat pushes the king to G4, while our hero's queen takes H6, leaving F6 behind.

Rat answers by moving the king from G4 to F5, and our hero slides the pawn across the board, from E5 to E6. A cruel blow: Rat's king captures our hero's pawn on F4.

With a steady hand, our hero brings the pawn to E7, and right after that rat's king advances from F4 to G4. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on F3, watching every square, while without hurry or fear, our hero places the queen on B5. From the dark, Rat pushes the king to E4, and our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from E4 to F3, while our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to G4.

With a steady hand, our hero brings the pawn to G7; then rat's king advances from G4 to F5. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the queen on G4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 33 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
7 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2685 finished games (1141 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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