Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's queen lands on A5 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the pawn from C6 to C5. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat's pawn advances from E7 to E5. our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to E8, while our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the king from E8 to E7, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the pawn to D4.

our hero claims the enemy pawn by landing on D4.

Rat's king advances from E7 to F7. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

Rat sets the pawn on G5, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F8, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to F7.

our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from F7 to G7. our hero advances the queen from E8 to E3, and right after that rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the queen on B6. From the dark, Rat pushes the king to H6. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the king from H6 to G6. our hero captures the enemy pawn: the queen leaps from C7 to A5.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from H6 to H7.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on G7, watching every square. our hero captures the pawn on G5 and leaves Rat in check.

From the dark, Rat pushes the king to H7, and our hero's king takes C3, leaving D2 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
41
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2687 finished games (1141 wins, 433 losses, 1113 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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