Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from D3 to E4 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the king from D8 to E8. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from G6 to G5.
our hero advances the pawn from H2 to H3, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the king from G7 to G6, and our hero slides the pawn across the board, from E5 to E6. A cruel blow: Rat's pawn captures our hero's pawn on E6.
With a steady hand, our hero brings the king to D1, and right after that rat's king advances from G6 to H7. our hero advances the king from D1 to C2; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to H8, and our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the pawn from C7 to C6, while our hero slides the king across the board, from B3 to C3. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to C2; then rat's king advances from G7 to H7. our hero advances the king from C2 to B3, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to E4, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from H7 to G7. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from F8 to G8.
our hero advances the pawn from E5 to E6; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to H7. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from H7 to G7. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to H7. our hero captures the enemy pawn: the queen leaps from C6 to C5.
Rat's king advances from H7 to G7. our hero claims the enemy pawn by landing on A5.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to E7, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from E7 to F8, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to E7.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from E7 to F7. our hero advances the queen from C8 to H8; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D6, and our hero's king takes C4, leaving B3 behind.
Rat answers by moving the king from D6 to D7, while our hero slides the king across the board, from C4 to C5. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to C6; then rat's king advances from E6 to E7. our hero advances the king from C6 to B6, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the queen on E5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2685 finished games (1141 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.