Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from C4 to D5 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from D7 to D6; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to A3, and rat's king advances from E8 to D8. our hero advances the pawn from C2 to C4, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to E7; then our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to C1, while rat's king advances from E7 to F7. our hero advances the king from C1 to B2, and rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the king on B3. Rat advances to D4 and claims our pawn.

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from F7 to E7; then our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the pawn to E5. From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat's king advances from E7 to F7. our hero advances the king from B3 to B2, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the pawn to D3.

With a steady hand, our hero brings the pawn to G6, while rat's pawn advances from D6 to D5. From C4 to D5, our hero's pawn swallows Rat's pawn.

Rat sets the king on H8, watching every square. A clean strike: our hero's pawn topples the pawn on C6.

From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the pawn from C5 to C4.

Promotion: on C8, our hero turns a pawn into a queen.

Rat gives check with the pawn on C3.

From B2 to C3, our hero's king swallows Rat's pawn.

Rat's king advances from G7 to F6. A clean strike: our hero's king topples the pawn on D3.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the queen on F5. From the dark, Rat pushes the king to D6; then our hero's queen takes G5, leaving F5 behind.

Rat answers by moving the king from D6 to C7. our hero gives check with the queen on E7.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to G7, while rat's king advances from C6 to B6.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on C6, watching every square. our hero gives check with the queen on C4.

From the dark, Rat pushes the king to B6, and right after that our hero's king takes E3, leaving D3 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 21 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2685 finished games (1141 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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