Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its pawn to C4 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to C3, while rat's pawn advances from C5 to C4.
our hero advances the pawn from H2 to H4, and rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from A5 to A4.
our hero advances the pawn from E2 to E3, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Rat pushes the king to E7; then our hero's king takes C2, leaving D1 behind. Rat answers by moving the king from E7 to E6, and right after that our hero slides the king across the board, from C2 to B2.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to C2, while rat's king advances from D6 to D7.
our hero advances the king from C2 to D1, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to F7, and right after that our hero's king takes D2, leaving E2 behind. Rat answers by moving the king from F7 to F8; then our hero slides the king across the board, from D2 to E1.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to F1, and rat's king advances from G8 to F8.
our hero advances the pawn from H4 to H5. Rat advances to H5 and claims our pawn.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to G8; then our hero's pawn takes F6, leaving F5 behind.
Rat answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Rat brings the king to G7.
Promotion: on F8, our hero turns a pawn into a queen.
Rat's king advances from G7 to G6. our hero advances the queen from F8 to B4, and rat sets the pawn on H4, watching every square.
A clean strike: our hero's queen topples the pawn on A4.
Rat advances to G5 and claims our pawn.
From A4 to C6, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from G5 to F5. A clean strike: our hero's queen topples the pawn on C7.
With dungeon cunning, Rat brings the king to F6. From C7 to C4, our hero's queen swallows Rat's pawn.
Rat moves the pawn from D5 to C4 and topples our hero's queen.
our hero advances the pawn from A3 to A4, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to D5; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from D5 to C6, and right after that our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the pawn to H3. Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from C6 to D7. From A8 to E4, our hero's queen swallows Rat's pawn.
Rat sets the king on D8, watching every square. our hero gives check with the queen on H4.
From the dark, Rat pushes the king to C7. From H4 to H3, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from C7 to C6. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Rat brings the king to B7. From E6 to C4, our hero's queen swallows Rat's pawn.
Rat's king advances from B7 to B8. our hero advances the pawn from D4 to D5, while rat sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to B7; then our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the king from B7 to A7. Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to G2, while rat's king advances from B7 to A7.
our hero advances the king from G2 to H3, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the king to A7, and right after that our hero's king takes H5, leaving G4 behind. Rat answers by moving the king from A7 to B7; then our hero slides the king across the board, from H5 to G6.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to H7, and rat's king advances from A7 to B7.
our hero advances the king from H7 to G8, while rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the king to B7; then our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the king from B7 to A7, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to E6, while rat's king advances from B7 to A7.
our hero advances the pawn from E6 to E7, and rat sets the king on B7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to A7, and right after that our hero's queen takes E6, leaving E8 behind. Rat answers by moving the king from A7 to B7; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to A6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 56 s
- Moves
- 113
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2685 finished games (1141 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 87% of the games on this floor.