Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on A3 and defeats Rat's pawn!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from E7 to E6. our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on D6, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to G5, while our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to F1, and right after that rat's pawn advances from E6 to E5. our hero advances the king from F1 to G1; then rat sets the pawn on D5, watching every square.
our hero claims the enemy pawn by landing on D5.
From the dark, Rat pushes the king to D6. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
Rat answers by moving the king from D6 to E7, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to D4; then rat's king advances from E8 to E7. our hero claims the enemy pawn by landing on E5.
Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G8, while our hero's pawn takes H4, leaving H3 behind.
Rat's pawn falls on H4 and tears the pawn from our hero.
our hero slides the king across the board, from G1 to H1; then with dungeon cunning, Rat brings the pawn to H3. With a steady hand, our hero brings the king to H2, and right after that rat's king advances from G8 to F8.
our hero captures the enemy pawn: the king leaps from H2 to H3.
Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to E7, and our hero's king takes H5, leaving H4 behind.
Rat answers by moving the king from E7 to F8, while our hero slides the king across the board, from H5 to G6. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to H7; then rat's king advances from E8 to E7. our hero advances the king from H7 to G8, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on H8. From the dark, Rat pushes the king to E8, while our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from F8 to E7. our hero advances the pawn from G6 to G7.
A cruel blow: Rat's king captures our hero's pawn on E6.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to D6, and our hero's queen takes A8, leaving G8 behind. Rat answers by moving the king from D6 to C5, while our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to B4. Check: our hero tightens the net by bringing the pawn to A3.
Rat's king advances from B4 to C5. our hero advances the pawn from F3 to F4, and right after that rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to D4. our hero claims the enemy pawn by landing on A5.
Rat answers by moving the king from D4 to C4. our hero captures the enemy pawn: the queen leaps from A5 to C7.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from D5 to C4.
our hero advances the pawn from A5 to A6; then rat sets the king on B3, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the king to A3, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from A3 to B3.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the pawn to A5; then rat's king advances from C2 to D3.
our hero advances the pawn from E5 to E6, and right after that rat sets the king on E2, watching every square. Without hurry or fear, our hero places the pawn on F6.
From the dark, Rat pushes the king to E3, while our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the king from E3 to D2.
our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Rat brings the king to D1. With a steady hand, our hero brings the queen to F5, and right after that rat's king advances from D1 to E1.
our hero advances the pawn from E6 to E7; then rat sets the king on D1, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to D2, and our hero's queen takes E4, leaving E8 behind. Rat answers by moving the king from D2 to C1, while our hero slides the queen across the board, from C7 to B6.
With dungeon cunning, Rat brings the king to D1. With a steady hand, our hero brings the pawn to C7; then rat's king advances from D1 to C1.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on D1, watching every square, and without hurry or fear, our hero places the queen on C3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 37 s
- Moves
- 105
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2683 finished games (1139 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (105 moves) lasted longer than 84% of the games on this floor.