Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the queen leaps from E2 to F3 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on E6, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the pawn from D7 to D6; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to D4, and rat's king advances from E8 to F7. our hero advances the pawn from H2 to H3, while rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E8; then our hero's pawn takes D5, leaving D4 behind.
Rat advances to D5 and claims our pawn.
our hero slides the pawn across the board, from H3 to H4. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H4.
Rat's pawn advances from C7 to C5. our hero advances the pawn from H4 to H5, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to D4, and right after that our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the pawn from D6 to D5; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to F6.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's king advances from F6 to E6. A clean strike: our hero's pawn topples the pawn on D4.
Rat sets the pawn on C3, watching every square. From D4 to C5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C2; then our hero's queen takes H7, leaving H8 behind. Rat's pawn crowns on C1 and a hostile queen is born.
our hero slides the king across the board, from F1 to G2, and with dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the king to H3.
Rat's queen reaches C3 and threatens our hero's king.
our hero advances the king from H3 to H4, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the queen to C1, and right after that our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from D4 to D3.
A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Rat brings the queen to G1. With a steady hand, our hero brings the pawn to C7, and rat's king advances from E5 to D4.
Promotion: on C8, our hero turns a pawn into a queen.
Rat's queen reaches H1 and threatens our hero's king.
Without hurry or fear, our hero places the king on G5. Rat moves the queen from H1 to H7 and topples our hero's queen.
our hero's king takes F6, leaving G5 behind. Rat answers by moving the king from D4 to D5, and right after that our hero slides the pawn across the board, from F3 to F4.
Rat's queen reaches G6 and threatens our hero's king.
With a steady hand, our hero brings the king to E7, while rat's king advances from D5 to D4. our hero advances the king from E7 to D8.
Rat gives check with the queen on F6.
Without hurry or fear, our hero places the king on E8. Rat advances to F4 and claims our pawn.
our hero's queen takes C2, leaving C8 behind. Check from Rat: the queen plants itself on B8.
our hero slides the king across the board, from E8 to F7, while with dungeon cunning, Rat brings the queen to G3. With a steady hand, our hero brings the queen to E2.
Rat's queen reaches F3 and threatens our hero's king.
A clean strike: our hero's queen topples the queen on F3.
Rat sets the king on C5, watching every square, and right after that without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to D4.
A clean strike: our hero's queen topples the pawn on A5.
Rat advances to D3 and claims our pawn.
our hero slides the queen across the board, from A5 to C7, and with dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the pawn to A5, while rat's king advances from E2 to E1.
our hero advances the pawn from A5 to A6, and rat sets the king on F2, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to E1. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from E1 to F1. Check: our hero tightens the net by bringing the queen to F4.
With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the king to G7, and rat's king advances from E1 to E2.
our hero advances the queen from F4 to D4, while rat sets the king on E1, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Rat pushes the king to E2; then our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from E2 to F1, and right after that our hero slides the queen across the board, from D4 to C3.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the king to F8, while rat's king advances from G1 to H2.
our hero advances the pawn from A5 to A6, and rat sets the king on G1, watching every square. Without hurry or fear, our hero places the queen on F3.
From the dark, Rat pushes the king to H2, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from H2 to G1.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the queen to E8, and rat's king advances from H2 to G1.
our hero advances the queen from C3 to F6, while rat sets the king on H2, watching every square. Without hurry or fear, our hero places the queen on G5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 18 s
- Moves
- 113
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 15 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2683 finished games (1139 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 87% of the games on this floor.