Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on G2.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from C2 to C4; then with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to G3, and right after that rat's pawn advances from A5 to A4.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on E5, watching every square, while without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to E4, and our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the king to F1; then rat's king advances from E6 to E7. our hero advances the pawn from D2 to D4.

Rat's pawn falls on D4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E3 to D4.

From the dark, Rat pushes the king to F6, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F6 to E6, and our hero slides the pawn across the board, from F2 to F4.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

With a steady hand, our hero brings the king to G1, and right after that rat's king advances from E6 to E7. our hero advances the king from G1 to H2; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the pawn to D5. our hero captures the enemy pawn: the king leaps from G3 to F3.

Rat answers by moving the king from F8 to F7, while our hero slides the king across the board, from F3 to E3. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the king to D3; then rat's king advances from F6 to E6. our hero advances the king from D3 to C3, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to E7. our hero claims the enemy pawn by landing on A4.

Rat answers by moving the king from E7 to D8, and our hero slides the pawn across the board, from H3 to H4. A cruel blow: Rat's pawn captures our hero's pawn on H4.

With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from H4 to H3. our hero advances the king from A4 to B4; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to H2, and our hero's pawn takes A5, leaving A4 behind.

On H1, Rat promotes and gains a reinforcing rook.

our hero slides the pawn across the board, from A5 to A6. Check from Rat: the rook plants itself on B1.

With a steady hand, our hero brings the king to A3; then rat's rook advances from B1 to B8. our hero advances the pawn from G5 to G6, and right after that rat sets the rook on B6, watching every square.

Without hurry or fear, our hero places the pawn on A7. Check from Rat: the rook plants itself on B3.

our hero claims the enemy rook by landing on B3.

Rat answers by moving the king from E7 to E8. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from D7 to E7.

our hero advances the pawn from A2 to A4; then rat sets the king on F6, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to F5, and our hero's queen takes E8, leaving G8 behind. Rat answers by moving the king from F5 to F4.

our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Rat brings the king to G4. our hero captures the enemy pawn: the queen leaps from C6 to C7.

Rat's king advances from G4 to F3. our hero captures the pawn on D5 and leaves Rat in check.

Rat sets the king on E2, watching every square, and without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F1, while our hero's queen takes A7, leaving C7 behind.

Rat answers by moving the king from F1 to G1, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to F2.

our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from F2 to F1. our hero advances the queen from D5 to G5; then rat sets the king on E2, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to E1, and our hero's king takes B4, leaving B3 behind.

Rat answers by moving the king from E1 to E2, while our hero slides the king across the board, from B4 to B5. With dungeon cunning, Rat brings the king to D3.

With a steady hand, our hero brings the king to B6; then rat's king advances from D3 to E2. our hero advances the pawn from D5 to D6, and right after that rat sets the king on D1, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to E1. our hero's pawn crowns on D8 and becomes a queen.

Rat answers by moving the king from E1 to F2. From G2, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's queen on G2.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G2 to F1. our hero advances the king from B6 to C6; then rat sets the king on E1, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F1, and our hero's queen takes E3, leaving A7 behind.

Rat answers by moving the king from F1 to G2, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to H1.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from H1 to G2. Check: our hero tightens the net by bringing the king to B6.

Rat sets the king on H2, watching every square, and without hurry or fear, our hero places the queen on D1.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 59 s
Moves
117
How it ended
stalemate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
12 / 12
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2683 finished games (1139 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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