Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the queen leaps from H8 to G7 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

Slug moves the pawn from B3 to C2 and topples our hero's pawn.

our hero advances the pawn from F2 to F3, while slug sets the knight on D7, watching every square. From F3 to G4, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the knight to E5; then our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Slug brings the king to C6. A clean strike: our hero's king topples the pawn on C2.

Slug's pawn advances from D6 to D5. our hero advances the bishop from C1 to F4, and slug sets the knight on C4, watching every square.

Without hurry or fear, our hero places the pawn on B3. From the dark, Slug pushes the knight to D6, and right after that our hero's pawn takes H4, leaving H2 behind.

Slug answers by moving the knight from D6 to E8; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the pawn to D4.

From C3 to D4, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.

Slug sets the pawn on B4, watching every square, and right after that without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the knight to D6; then our hero's pawn takes C5, leaving C4 behind.

Slug answers by moving the knight from D6 to B5. From C5 to B6, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the pawn to D5. Slug gives check with the knight on D4.

our hero advances the king from C2 to D2, and slug sets the knight on F5, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Slug pushes the pawn to F6. From G5 to F6, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from B4 to B3; then our hero slides the king across the board, from D2 to C3. With dungeon cunning, Slug brings the pawn to E3.

Promotion: on H8, our hero turns a pawn into a queen.

Slug's knight advances from F5 to G7. By taking the knight on G7, our hero drives Slug into check.

Slug advances to B6 and claims our pawn.

From C3 to B3, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the king to A6. A clean strike: our hero's bishop topples the pawn on E3.

Slug answers by moving the king from A6 to B5. From B7, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to A5. our hero delivers the final mate from B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 51 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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