Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on G8 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Slug brings the knight to H5. With a steady hand, our hero brings the king to G2, and slug's knight advances from H5 to F6.
our hero advances the king from G2 to G3, while slug sets the pawn on H5, watching every square. Without hurry or fear, our hero places the king on H4.
From the dark, Slug pushes the pawn to G3. A clean strike: our hero's king topples the pawn on G3.
Slug answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from G3 to H4. With dungeon cunning, Slug brings the pawn to E4.
With a steady hand, our hero brings the king to G5. Slug's pawn reaches H6 and threatens our hero's king.
From G5 to H6, our hero's king swallows Slug's pawn.
Slug's pawn crowns on C1 and a hostile queen is born.
Without hurry or fear, our hero places the king on G7. From the dark, Slug pushes the queen to C5, and right after that our hero's king takes G6, leaving G7 behind.
Slug's queen reaches F5 and threatens our hero's king.
our hero slides the king across the board, from G6 to G7, while with dungeon cunning, Slug brings the knight to G8. From G7 to G8, our hero's king swallows Slug's knight.
Slug's queen advances from F5 to B5. our hero advances the king from G8 to G7, while slug sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the king on H6. From the dark, Slug pushes the pawn to E2; then our hero's king takes G6, leaving H6 behind.
Slug answers by moving the queen from B5 to A4. From G6 to H5, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the queen to C2. With a steady hand, our hero brings the king to G4. Slug's pawn crowns on E1 and a hostile knight is born.
our hero advances the king from G4 to G5. Slug gives check with the queen on F5.
Without hurry or fear, our hero places the king on H6. Slug's queen reaches H3 and threatens our hero's king.
our hero's king takes G5, leaving H6 behind. Check from Slug: the knight plants itself on F3.
our hero slides the king across the board, from G5 to G6. Slug gives check with the knight on H4.
With a steady hand, our hero brings the king to H5. Slug's knight reaches F5 and threatens our hero's king.
our hero advances the king from H5 to G5, while slug sets the king on F7, watching every square.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 46
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 4
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 30% of the games on this floor.