Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the king leaps from E4 to D4 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero advances the king from E1 to D1; then slug sets the bishop on B4, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Slug pushes the bishop to D6. our hero captures the enemy pawn: the king leaps from C2 to C3.

Slug answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from C3 to D4. With dungeon cunning, Slug brings the bishop to B4.

With a steady hand, our hero brings the king to C4; then slug's bishop advances from B4 to D6. our hero advances the king from C4 to D4.

Check from Slug: the knight plants itself on F5.

our hero captures the enemy pawn: the king leaps from D4 to E4.

From the dark, Slug pushes the bishop to C5, while our hero's king takes E5, leaving E4 behind. Slug's bishop reaches D4 and threatens our hero's king.

our hero slides the king across the board, from E5 to E4. Check from Slug: the knight plants itself on G3.

our hero claims the enemy bishop by landing on D4.

Slug gives check with the knight on E2.

our hero advances the king from D4 to E3; then slug sets the knight on G3, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Slug pushes the pawn to D5. our hero captures the enemy knight: the king leaps from F4 to G3.

Slug answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to F3; then slug's king advances from F8 to E8.

our hero advances the king from F3 to E3. Slug gives check with the pawn on D4.

Without hurry or fear, our hero places the king on D3. Slug's pawn reaches E4 and threatens our hero's king.

our hero claims the enemy pawn by landing on D4.

Slug answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the king leaps from D4 to E3.

With dungeon cunning, Slug brings the pawn to E5. With a steady hand, our hero brings the king to E4, and right after that slug's king advances from E8 to F7.

our hero captures the enemy pawn: the king leaps from E4 to E5.

Slug sets the king on F8, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Slug pushes the king to E7, and our hero's king takes G4, leaving F5 behind.

Slug answers by moving the king from E7 to E6, while our hero slides the king across the board, from G4 to H5. With dungeon cunning, Slug brings the king to D5.

our hero captures the enemy pawn: the king leaps from H5 to H6.

Slug's king advances from D5 to C5. our hero claims the enemy pawn by landing on H7.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
51
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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