Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider moves its king from F6 to F5 and topples our hero's knight!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

Spider sets the knight on G8, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to C2.

From F3 to E5, our hero's knight swallows Spider's pawn.

Spider answers by moving the pawn from C7 to C5. A clean strike: our hero's knight topples the pawn on G6.

With dungeon cunning, Spider brings the knight to G5. With a steady hand, our hero brings the king to D2, and spider's pawn advances from C5 to C4.

A clean strike: our hero's king topples the pawn on C2.

Spider sets the knight on F6, watching every square, and right after that without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the knight to F3.

A clean strike: our hero's king topples the pawn on C4.

Spider answers by moving the knight from F6 to E4, and right after that our hero slides the king across the board, from C4 to D3. With dungeon cunning, Spider brings the knight to G5.

With a steady hand, our hero brings the king to D4, while spider's knight advances from E4 to C5. From D4 to C5, our hero's king swallows Spider's knight.

Spider sets the king on D8, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the pawn to A5.

From B6 to A5, our hero's king swallows Spider's pawn.

Spider answers by moving the knight from G5 to E4. A clean strike: our hero's king topples the pawn on A4.

With dungeon cunning, Spider brings the knight to G3. With a steady hand, our hero brings the pawn to E4, and spider's knight advances from G3 to H1.

our hero advances the pawn from E4 to E5, while spider sets the king on C8, watching every square. By taking the pawn on E7, our hero drives Spider into check.

From the dark, Spider pushes the king to D8; then our hero's knight takes F5, leaving E7 behind. Spider answers by moving the knight from H1 to F2, and right after that our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Spider brings the knight to E4. Check: our hero tightens the net by bringing the pawn to E7.

Spider's king advances from D8 to D7. our hero advances the king from A4 to B4, and spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the king to D7, and right after that our hero's king takes D4, leaving C4 behind.

Spider answers by moving the knight from E4 to C5. A clean strike: our hero's king topples the knight on C5.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the king to D6, and spider's king advances from E8 to F7.

our hero advances the king from D6 to D7, while spider sets the king on F6, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

Spider moves the king from F6 to F5 and topples our hero's knight.

From F8, our hero's queen forces Spider to defend.

Spider answers by moving the king from F5 to E4, and right after that our hero slides the queen across the board, from F8 to H8. With dungeon cunning, Spider brings the king to F3.

our hero gives check with the queen on F6.

Spider's king advances from F3 to G2. our hero advances the queen from F6 to E5, and spider sets the king on F1, watching every square.

Without hurry or fear, our hero places the queen on C3. From the dark, Spider pushes the king to E2. our hero gives check with the queen on C2.

Spider answers by moving the king from E2 to F3. From D3, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to G4. Check: our hero tightens the net by bringing the queen to E4.

Spider's king advances from G4 to H5. our hero advances the king from D7 to E6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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