Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the king leaps from C4 to C5 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider's king advances from E8 to D7. our hero advances the bishop from C1 to A3, and right after that spider sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the knight on H3. From the dark, Spider pushes the king to E6, while our hero's king takes D1, leaving E1 behind.
Spider gives check with the pawn on C2.
our hero captures the enemy pawn: the king leaps from D1 to C2.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to D3. Check from Spider: the knight plants itself on C5.
our hero advances the king from D3 to C4; then spider sets the king on D6, watching every square. our hero claims the enemy pawn by landing on G5.
From the dark, Spider pushes the king to D7, and our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the knight from D5 to F6.
our hero claims the enemy knight by landing on C5.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to B5.
Spider's pawn reaches C6 and threatens our hero's king.
our hero claims the enemy pawn by landing on A5.
Spider sets the pawn on C5, watching every square. our hero captures the enemy pawn: the king leaps from A5 to A4.
From the dark, Spider pushes the pawn to C4, while our hero's king takes B4, leaving A4 behind. Spider answers by moving the pawn from C4 to C3.
our hero captures the enemy pawn: the king leaps from B4 to C3.
With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the king to C4. Spider gives check with the knight on E3.
our hero advances the king from C4 to D3; then spider sets the knight on F1, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Spider pushes the knight to H2, and our hero's bishop takes C1, leaving A3 behind. Spider answers by moving the knight from H2 to F3, while our hero slides the king across the board, from D3 to C4.
With dungeon cunning, Spider brings the knight to E1. With a steady hand, our hero brings the king to D5; then spider's king advances from D7 to D8.
our hero claims the enemy pawn by landing on E5.
Spider sets the king on C7, watching every square, and without hurry or fear, our hero places the knight on F7. From the dark, Spider pushes the knight to C2, while our hero's knight takes H8, leaving F7 behind.
Spider answers by moving the knight from C2 to A3, and our hero slides the knight across the board, from H8 to G6. With dungeon cunning, Spider brings the knight to B1.
our hero claims the enemy pawn by landing on E7.
Spider's king advances from C7 to D7. our hero advances the king from E5 to F6; then spider sets the knight on A3, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the knight to C4. Check: our hero tightens the net by bringing the pawn to E6.
Spider answers by moving the king from D7 to C7. our hero gives check with the knight on D5.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the pawn to E4; then spider's king advances from C6 to B7.
our hero advances the pawn from E6 to E7, and right after that spider sets the king on A8, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to B7. From D7, our hero's queen forces Spider to defend.
Spider answers by moving the king from B7 to B8, and our hero slides the king across the board, from F6 to E7. With dungeon cunning, Spider brings the king to A8.
With a steady hand, our hero brings the queen to C7, and right after that spider's knight advances from C4 to D2. our hero advances the king from E7 to D7.
A cruel blow: Spider's knight captures our hero's pawn on E4.
Check: our hero tightens the net by bringing the queen to C6.
From the dark, Spider pushes the king to A7, and our hero's king takes C7, leaving D7 behind. Spider answers by moving the knight from E4 to D6.
our hero claims the enemy knight by landing on D6.
With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the queen to B6.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 30 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.