Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider advances its pawn to B6 and claims our knight.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on E3.
Spider answers by moving the knight from F6 to D7, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the knight to C5.
With a steady hand, our hero brings the king to D1, while spider's knight advances from E4 to F6. From E3 to C5, our hero's bishop swallows Spider's knight.
Spider sets the knight on H5, watching every square; then without hurry or fear, our hero places the pawn on E3. From the dark, Spider pushes the knight to G3, and right after that our hero's pawn takes F4, leaving F3 behind.
Spider answers by moving the knight from G3 to H5. A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Spider brings the knight to G7. With a steady hand, our hero brings the knight to E2, and spider's king advances from E8 to D8.
A clean strike: our hero's knight topples the pawn on C3.
Spider sets the knight on F5, watching every square. From C3 to A4, our hero's knight swallows Spider's pawn.
From the dark, Spider pushes the king to D7; then our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the knight from F5 to G3, and right after that our hero slides the king across the board, from D1 to D2.
With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the king to D3, while spider's knight advances from G3 to F1.
From B6, our hero's knight forces Spider to defend.
Spider moves the pawn from C7 to B6 and topples our hero's knight.
A clean strike: our hero's bishop topples the pawn on B6.
From the dark, Spider pushes the king to E6, and right after that our hero's king takes D4, leaving D3 behind. Spider answers by moving the knight from F1 to G3; then our hero slides the bishop across the board, from B6 to C7.
With dungeon cunning, Spider brings the knight to H1. With a steady hand, our hero brings the bishop to B8, and spider's pawn advances from A6 to A5.
our hero advances the king from D4 to C3, while spider sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on A7.
From the dark, Spider pushes the king to C8; then our hero's bishop takes C5, leaving A7 behind. Spider answers by moving the king from C8 to B7, and right after that our hero slides the king across the board, from C3 to C4.
With dungeon cunning, Spider brings the knight to F2. With a steady hand, our hero brings the pawn to E6, while spider's knight advances from F2 to D1.
our hero advances the pawn from E3 to E4, and spider sets the king on A6, watching every square. A clean strike: our hero's bishop topples the pawn on E7.
Check from Spider: the knight plants itself on E3.
our hero's king takes D4, leaving C4 behind. Spider moves the knight from E3 to G4 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on G5.
With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the pawn to E7, and spider's pawn advances from A5 to A4.
Promotion: on E8, our hero turns a pawn into a queen.
Spider sets the knight on H2, watching every square. From E8 to A4, our hero's queen swallows Spider's pawn.
Spider's knight reaches F3 and threatens our hero's king.
our hero's king takes E3, leaving D4 behind. Spider advances to G5 and claims our bishop.
our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Spider brings the knight to H7. Check: our hero tightens the net by bringing the queen to B5.
Spider's king advances from B7 to C8. our hero gives check with the queen on C6.
Spider sets the king on B8, watching every square; then without hurry or fear, our hero places the queen on H6. From the dark, Spider pushes the king to C8.
From H6 to H7, our hero's queen swallows Spider's knight.
Spider answers by moving the king from C8 to D8; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to E8.
From F7, our hero's queen forces Spider to defend.
Spider's king advances from E8 to D8. Check: our hero tightens the net by bringing the pawn to E7.
Spider sets the king on D7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to D6; then our hero's queen takes F5, leaving F7 behind. Spider answers by moving the king from D6 to C7, and right after that our hero slides the queen across the board, from E8 to E6.
With dungeon cunning, Spider brings the king to B7. our hero gives check with the queen on F7.
Spider's king advances from B7 to A8. Mate. our hero's queen on E8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 36 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 7
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.