Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival rook on G1.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
After toppling the pawn on F2, Spider threatens our hero's king.
With a steady hand, our hero brings the king to F1. On G1, Spider promotes and gains a reinforcing rook.
our hero captures the enemy rook: the king leaps from F1 to G1.
Spider sets the knight on D7, watching every square, while without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the knight to D6, and our hero's bishop takes A3, leaving B2 behind.
Spider answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Spider brings the knight to F8.
With a steady hand, our hero brings the king to F2. Check from Spider: the knight plants itself on E4.
our hero advances the king from F2 to E2. After toppling the pawn on C3, Spider threatens our hero's king.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to B5, while our hero's bishop takes C5, leaving A3 behind.
In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Spider answers by moving the knight from F8 to D7; then our hero slides the bishop across the board, from C5 to A7. With dungeon cunning, Spider brings the knight to F6, and right after that with a steady hand, our hero brings the pawn to H4.
Spider's pawn reaches E4 and threatens our hero's king.
our hero advances the king from D3 to D4, while spider sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on G3, and from the dark, Spider pushes the king to D8.
Check: our hero tightens the net by bringing the bishop to B6.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider answers by moving the king from D8 to D7. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to C3, and right after that spider's pawn advances from E7 to E6.
our hero advances the king from D4 to C4. Spider sets the knight on E8, watching every square, while without hurry or fear, our hero places the king on B3.
From the dark, Spider pushes the king to D6. our hero claims the enemy pawn by landing on A3.
Spider answers by moving the king from D6 to E7. Check: our hero tightens the net by bringing the bishop to B4.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to B3; then spider's knight advances from E8 to C7.
our hero advances the king from B3 to C4. Spider sets the knight on D5, watching every square, and without hurry or fear, our hero places the bishop on D2.
From the dark, Spider pushes the king to D8, while our hero's king takes D4, leaving C4 behind. Spider answers by moving the king from D8 to E7.
our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to E5, and right after that spider's king advances from F7 to G6.
our hero claims the enemy pawn by landing on E6.
Spider's knight falls on E3 and tears the pawn from our hero.
our hero captures the enemy knight: the bishop leaps from D2 to E3.
From the dark, Spider pushes the king to H7, and our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from H7 to H8.
our hero slides the pawn across the board, from G3 to G4, and right after that with dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to H6; then spider's king advances from G8 to F8.
our hero advances the pawn from G4 to G5. Spider sets the king on G8, watching every square, and without hurry or fear, our hero places the bishop on D4.
From the dark, Spider pushes the king to H7, while our hero's king takes F6, leaving E6 behind. Spider answers by moving the king from H7 to H8.
our hero slides the pawn across the board, from G5 to G6; then with dungeon cunning, Spider brings the king to G8. our hero gives check with the pawn on H7.
Spider's king advances from G8 to H8. Mate. our hero's king on F7 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 43 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 13 / 6
- First capture
- move 0
- Skills used
- 2
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.