Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on C1.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider answers by moving the pawn from A4 to A3, while our hero slides the king across the board, from E1 to D1. With dungeon cunning, Spider brings the knight to G8.
With a steady hand, our hero brings the king to C2; then spider's pawn advances from A6 to A5. our hero advances the king from C2 to B3, and right after that spider sets the pawn on C6, watching every square.
our hero captures the enemy pawn: the king leaps from B3 to A3.
From the dark, Spider pushes the pawn to C2, while our hero's king takes B2, leaving A3 behind. On C1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from B2 to C1.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the pawn to H4, and right after that spider's pawn advances from G6 to G5.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Spider sets the knight on D6, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the knight to F6.
From G7, our hero's pawn forces Spider to defend.
Spider answers by moving the king from F8 to G8, while our hero slides the king across the board, from C1 to D1. With dungeon cunning, Spider brings the knight to E8.
With a steady hand, our hero brings the pawn to E4; then spider's knight advances from D6 to F7. our hero advances the king from D1 to D2, and right after that spider sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the knight to D6, while our hero's king takes B3, leaving C3 behind.
Check from Spider: the pawn plants itself on C4.
our hero slides the king across the board, from B3 to A4; then with dungeon cunning, Spider brings the pawn to C3. our hero claims the enemy pawn by landing on A5.
Spider's knight advances from D6 to C8. our hero advances the king from A5 to A4; then spider sets the knight on D6, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the knight to F6. our hero captures the enemy pawn: the king leaps from B3 to C3.
Spider answers by moving the knight from D6 to E8, while our hero slides the king across the board, from C3 to C4. Check from Spider: the knight plants itself on D6.
With a steady hand, our hero brings the king to C5; then spider's knight advances from D6 to F7. our hero advances the king from C5 to C6.
Spider's knight reaches D8 and threatens our hero's king.
Without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the knight to E8, while our hero's king takes A7, leaving B6 behind.
Spider answers by moving the knight from E8 to D6, and our hero slides the king across the board, from A7 to B6. With dungeon cunning, Spider brings the knight to E8.
With a steady hand, our hero brings the king to C5, and right after that spider's knight advances from E8 to D6. our hero advances the king from C5 to D5; then spider sets the knight on C6, watching every square.
our hero claims the enemy knight by landing on C6.
Spider's knight falls on E4 and tears the pawn from our hero.
our hero's king takes D5, leaving C6 behind. Spider answers by moving the knight from E4 to G3. our hero claims the enemy pawn by landing on E5.
Spider's king falls on G7 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D5; then spider's king advances from G7 to H6. our hero advances the pawn from E2 to E4, and right after that spider sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to G6, while our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the king from G6 to H5, and our hero slides the king across the board, from D5 to C6. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the king to D7, and right after that spider's king advances from G6 to F6. our hero advances the king from D7 to E8.
A cruel blow: Spider's king captures our hero's pawn on E6.
Without hurry or fear, our hero places the king on F8. From the dark, Spider pushes the king to F6, and our hero's king takes E8, leaving F8 behind.
Spider answers by moving the king from F6 to F5. our hero claims the enemy pawn by landing on E7.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 46 s
- Moves
- 83
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 19 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.