Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

Spider advances its knight to G5 and claims our bishop.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the knight on H7, watching every square, and without hurry or fear, our hero places the king on D1. Spider gives check with the pawn on C2.

our hero claims the enemy pawn by landing on C2.

Spider answers by moving the knight from E4 to D2. our hero captures the enemy knight: the bishop leaps from C1 to D2.

With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the pawn to E4, and right after that spider's pawn advances from A4 to A3.

our hero captures the enemy pawn: the bishop leaps from D2 to G5.

Spider sets the pawn on E6, watching every square, while without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the king to D7.

our hero captures the enemy pawn: the king leaps from B3 to A3.

A cruel blow: Spider's knight captures our hero's bishop on G5.

our hero slides the king across the board, from A3 to B4, and right after that with dungeon cunning, Spider brings the knight to H3. With a steady hand, our hero brings the king to C4; then spider's knight advances from H3 to F2.

our hero advances the king from C4 to C5, and right after that spider sets the king on E8, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Spider pushes the king to E7. our hero claims the enemy pawn by landing on C7.

Spider's knight falls on E4 and tears the pawn from our hero.

our hero slides the king across the board, from C7 to C6; then with dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the king to B6.

Spider's knight reaches D7 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from B6 to A6.

Check from Spider: the knight plants itself on B8.

Without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the knight to A6, and our hero's king takes B6, leaving B5 behind.

Spider answers by moving the knight from A6 to B4, while our hero slides the king across the board, from B6 to C5. Check from Spider: the knight plants itself on A6.

With a steady hand, our hero brings the king to B6; then spider's knight advances from A6 to C5. our hero claims the enemy knight by landing on C5.

Spider sets the pawn on E4, watching every square, and without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to D6.

our hero claims the enemy pawn by landing on E4.

Spider answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from E4 to F3. With dungeon cunning, Spider brings the king to D5.

With a steady hand, our hero brings the king to E2, and right after that spider's king advances from D5 to C4. our hero advances the king from E2 to F3; then spider sets the king on D3, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to C4, and our hero's king takes F5, leaving G4 behind.

Spider answers by moving the king from C4 to C3. our hero claims the enemy pawn by landing on E5.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
57
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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