Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's rook lands on C1 and defeats Spider's queen!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A4.
Spider's knight advances from E4 to C5. From A4 to A6, our hero's rook swallows Spider's pawn.
Check from Spider: the knight plants itself on D3.
Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to F2. From E2 to E3, our hero's king swallows Spider's pawn.
Spider's knight reaches G4 and threatens our hero's king.
our hero slides the king across the board, from E3 to F3, while with dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the rook to A1, and spider's king advances from E8 to F7.
our hero advances the king from F3 to G3, while spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on H4.
From the dark, Spider pushes the knight to H7. A clean strike: our hero's king topples the knight on G4.
Spider answers by moving the king from F7 to F6, and right after that our hero slides the king across the board, from G4 to F3. With dungeon cunning, Spider brings the king to F5.
With a steady hand, our hero brings the king to E3, while spider's king advances from F5 to G4. From G1, our hero's rook forces Spider to defend.
Spider sets the king on H4, watching every square; then without hurry or fear, our hero places the king on F3. Spider's knight reaches G5 and threatens our hero's king.
our hero's king takes E3, leaving F3 behind. Spider answers by moving the knight from G5 to E6; then our hero slides the king across the board, from E3 to F3.
Spider gives check with the pawn on E4.
From F3 to E4, our hero's king swallows Spider's pawn.
Spider's pawn crowns on C1 and a hostile queen is born.
A clean strike: our hero's rook topples the queen on C1.
Spider sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the rook on G1. From the dark, Spider pushes the knight to D8; then our hero's king takes F5, leaving E4 behind.
Spider answers by moving the knight from D8 to C6. From G1 to G5, our hero's rook swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to B4. From G4, our hero's rook forces Spider to defend.
Spider's king advances from H4 to H3. our hero advances the king from F5 to F4. Spider's pawn reaches E5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E5.
Spider advances to G4 and claims our rook.
our hero's king takes D6, leaving E5 behind. Spider answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from D6 to C5.
With dungeon cunning, Spider brings the knight to A2. From C5 to C4, our hero's king swallows Spider's pawn.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.