Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the king leaps from D5 to E4 and captures the enemy pawn.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Slug brings the pawn to C4.
With a steady hand, our hero brings the pawn to E3; then slug's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on D4.
Slug sets the pawn on B2, watching every square, and without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the king to D8, while our hero's king takes C2, leaving D1 behind.
Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the king leaps from C2 to B2.
With dungeon cunning, Slug brings the pawn to B5. our hero claims the enemy pawn by landing on B4.
Slug's king advances from D8 to C7. our hero advances the pawn from D4 to D5; then slug sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on G5. Slug's king falls on D5 and tears the pawn from our hero.
our hero's pawn takes G6, leaving G5 behind. A cruel blow: Slug's pawn captures our hero's pawn on G6.
our hero slides the pawn across the board, from H2 to H4, and right after that with dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the king to C2; then slug's pawn advances from C4 to C3.
our hero claims the enemy pawn by landing on C3.
Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the king to E6, while our hero's king takes D2, leaving C3 behind.
Slug answers by moving the king from E6 to F6, and our hero slides the king across the board, from D2 to E3. With dungeon cunning, Slug brings the king to F5.
With a steady hand, our hero brings the king to D4. Slug's king falls on F4 and tears the pawn from our hero.
our hero advances the king from D4 to D5; then slug sets the king on G3, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Slug pushes the king to H3, and our hero's king takes D5, leaving E4 behind. Slug answers by moving the king from H3 to G3, while our hero slides the king across the board, from D5 to C5.
With dungeon cunning, Slug brings the king to F3. our hero captures the enemy pawn: the king leaps from C5 to B5.
Slug's king advances from F3 to E4. our hero advances the king from B5 to C6, and right after that slug sets the king on D3, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Slug pushes the king to D2, while our hero's king takes E5, leaving D6 behind.
Slug answers by moving the king from D2 to C1, and our hero slides the king across the board, from E5 to F6. With dungeon cunning, Slug brings the king to B2.
our hero claims the enemy pawn by landing on G6.
Slug's king advances from B2 to C2. our hero advances the pawn from H4 to H5; then slug sets the king on B2, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to A3, and our hero's pawn takes H7, leaving H6 behind.
Slug answers by moving the king from A3 to A4. our hero's pawn crowns on H8 and becomes a queen.
Slug's king falls on B4 and tears the pawn from our hero.
our hero gives check with the queen on D4.
Slug's king advances from B4 to A5. our hero advances the king from G6 to F6, and right after that slug sets the king on B5, watching every square.
Check: our hero tightens the net by bringing the queen to D5.
From the dark, Slug pushes the king to B4, while our hero's queen takes D3, leaving D5 behind. Slug answers by moving the king from B4 to A5, and our hero slides the queen across the board, from D3 to C4.
With dungeon cunning, Slug brings the king to B6. With a steady hand, our hero brings the queen to D5, and right after that slug's king advances from B6 to C7.
our hero advances the king from F6 to E6; then slug sets the king on B6, watching every square. From C5, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to A6. Check: our hero tightens the net by bringing the queen to C6.
Slug answers by moving the king from A6 to A5, while our hero slides the queen across the board, from C6 to C4. With dungeon cunning, Slug brings the king to B6.
With a steady hand, our hero brings the king to D6; then slug's king advances from B6 to A5. our hero advances the king from D6 to C5.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 37 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 8 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.