Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's king lands on B4 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to C2, and right after that our hero's king takes E1, leaving E2 behind.

Slug's pawn crowns on C1 and a hostile knight is born.

our hero slides the pawn across the board, from H2 to H4, while with dungeon cunning, Slug brings the pawn to B2. With a steady hand, our hero brings the king to F2.

Slug's pawn crowns on B1 and a hostile knight is born.

our hero advances the king from F2 to G3, while slug sets the knight on D2, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Slug pushes the pawn to B4; then our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the king from E8 to F8, and right after that our hero slides the king across the board, from G3 to F4.

With dungeon cunning, Slug brings the pawn to B3. With a steady hand, our hero brings the king to F5, while slug's knight advances from D2 to C4.

From F5 to E4, our hero's king swallows Slug's pawn.

Slug sets the pawn on B2, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the knight to B3.

From D5 to C4, our hero's king swallows Slug's knight.

Slug's pawn crowns on B1 and a hostile bishop is born.

our hero slides the king across the board, from C4 to D5, while with dungeon cunning, Slug brings the knight to D4. From D5 to D6, our hero's king swallows Slug's pawn.

Slug's knight advances from D4 to C2. A clean strike: our hero's king topples the pawn on C5.

Slug sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the knight to A3; then our hero's pawn takes H7, leaving H6 behind.

Slug advances to H7 and claims our pawn.

our hero slides the king across the board, from C6 to C7, and with dungeon cunning, Slug brings the knight to C2. With a steady hand, our hero brings the king to C8.

Slug's bishop reaches F5 and threatens our hero's king.

our hero advances the king from C8 to C7, and slug sets the bishop on G6, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Slug pushes the king to E6, and right after that our hero's king takes C7, leaving C6 behind. Slug answers by moving the king from E6 to E7; then our hero slides the king across the board, from C7 to C6.

Check from Slug: the knight plants itself on B4.

With a steady hand, our hero brings the king to B5. Slug gives check with the bishop on D3.

A clean strike: our hero's king topples the knight on B4.

Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the bishop to E4; then our hero's king takes D4, leaving C3 behind.

Slug answers by moving the pawn from F7 to F5, and right after that our hero slides the king across the board, from D4 to E5. With dungeon cunning, Slug brings the bishop to H1.

A clean strike: our hero's king topples the pawn on F5.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
57
How it ended
draw
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 9

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

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