Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival rook on A1.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to F4; then slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.

Slug sets the pawn on B4, watching every square, and without hurry or fear, our hero places the king on F2. A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero's bishop takes D2, leaving C1 behind. Slug answers by moving the king from E8 to D7. our hero captures the enemy pawn: the pawn leaps from B2 to C3.

With dungeon cunning, Slug brings the king to D8. our hero claims the enemy pawn by landing on B4.

Slug's pawn advances from F7 to F5. our hero advances the bishop from D2 to C1; then slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on E1. On A1, Slug promotes and gains a reinforcing rook.

our hero's king takes D2, leaving E1 behind. Slug answers by moving the king from E7 to E8, while our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Slug brings the king to D8. our hero captures the enemy rook: the bishop leaps from B2 to A1.

Slug's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on C5.

Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to C8.

our hero claims the enemy pawn by landing on F5.

Slug's pawn falls on C5 and tears the pawn from our hero.

our hero slides the pawn across the board, from F5 to F6; then with dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from D7 to D8.

our hero's pawn crowns on F8 and becomes a queen.

Slug sets the king on C7, watching every square. our hero captures the pawn on C5 and leaves Slug in check.

From the dark, Slug pushes the king to D8. our hero captures the enemy pawn: the queen leaps from C5 to B5.

Slug answers by moving the king from D8 to C7, while our hero slides the queen across the board, from B5 to A6. With dungeon cunning, Slug brings the king to B8.

With a steady hand, our hero brings the pawn to F5; then slug's king advances from B8 to C7. our hero advances the pawn from F5 to F6, and right after that slug sets the king on D8, watching every square.

From A8, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to D7, while our hero's pawn takes F7, leaving F6 behind. Slug answers by moving the king from D7 to D6.

our hero gives check with the queen on D8.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the bishop to D4, and right after that slug's king advances from C6 to B5.

Check: our hero tightens the net by bringing the queen to B8.

Slug sets the king on C6, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Slug pushes the king to D5. From D8, our hero's queen forces Slug to defend.

Slug answers by moving the king from D5 to C6. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Slug brings the king to B7. our hero gives check with the queen on D7.

Slug's king advances from B7 to B8. From B6, our hero's queen forces Slug to defend.

Slug sets the king on A8, watching every square. our hero delivers the final mate from D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 35 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 2
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 59% of the games on this floor.

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