Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
A cruel blow: Spider's rook captures our hero's queen on F4.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A4.
Spider sets the pawn on C2, watching every square. From A4 to E4, our hero's rook swallows Spider's knight.
Spider's pawn crowns on C1 and a hostile rook is born.
our hero's king takes E2, leaving E1 behind. Spider gives check with the rook on C2.
From E2 to E3, our hero's king swallows Spider's pawn.
Spider's rook reaches C3 and threatens our hero's king.
With a steady hand, our hero brings the king to D2, while spider's pawn advances from C7 to C6. From D2 to C3, our hero's king swallows Spider's rook.
Spider captures the rook on E4 and puts our hero in check.
Without hurry or fear, our hero places the king on D3. Spider's knight reaches F2 and threatens our hero's king.
our hero's king takes E2, leaving D3 behind. Spider answers by moving the knight from F2 to G4; then our hero slides the king across the board, from E2 to F3.
Spider gives check with the knight on H2.
With a steady hand, our hero brings the king to F2, and spider's pawn advances from G6 to G5. our hero advances the king from F2 to G1, while spider sets the king on D8, watching every square.
From G1 to H2, our hero's king swallows Spider's knight.
From the dark, Spider pushes the king to C7; then our hero's pawn takes G3, leaving G2 behind. Spider answers by moving the king from C7 to D6, and right after that our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the king to H3, while spider's pawn advances from A6 to A5.
our hero advances the king from H3 to G3, and spider sets the king on C8, watching every square. Without hurry or fear, our hero places the king on H3.
From the dark, Spider pushes the king to C7, and right after that our hero's king takes G3, leaving H3 behind. Spider answers by moving the king from C7 to D6; then our hero slides the king across the board, from G3 to F3.
With dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the king to E3, and spider's king advances from D6 to C5.
our hero advances the king from E3 to E4, while spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Spider pushes the king to D6. A clean strike: our hero's king topples the pawn on G5.
Spider answers by moving the king from D6 to D5, and right after that our hero slides the king across the board, from G5 to F5. With dungeon cunning, Spider brings the king to C4.
With a steady hand, our hero brings the pawn to G5, while spider's pawn advances from A3 to A2. our hero advances the pawn from G5 to G6.
Spider's pawn crowns on A1 and a hostile rook is born.
Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the rook to C1. Promotion: on G8, our hero turns a pawn into a queen.
Spider answers by moving the king from C4 to D4; then our hero slides the queen across the board, from G8 to G5. Check from Spider: the rook plants itself on F1.
From F4, our hero's queen forces Spider to defend.
Spider captures the queen on F4 and puts our hero in check.
our hero advances the king from F5 to G5, while spider sets the rook on F1, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Spider pushes the rook to B1; then our hero's king takes F7, leaving G6 behind. our hero activates Backstab and silently removes a threat from Spider.
Spider answers by moving the king from D4 to D3, and our hero slides the king across the board, from F7 to E6. With dungeon cunning, Spider brings the king to E4, while with a steady hand, our hero brings the king to D6.
Check from Spider: the rook plants itself on D1.
From D6 to C6, our hero's king swallows Spider's pawn.
Spider sets the rook on D7, watching every square. A clean strike: our hero's king topples the rook on D7.
From the dark, Spider pushes the king to F5. our hero's king takes D6, leaving D7 behind; then spider answers by moving the king from F5 to G5.
A clean strike: our hero's king topples the pawn on E5.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 21 / 14
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 74% of the games on this floor.