Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G5.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3, and right after that with dungeon cunning, Spider brings the king to F7. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Spider's king advances from F7 to F8. our hero advances the pawn from C3 to C4, and right after that spider sets the knight on D5, watching every square.
Without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the knight to C3, while our hero's pawn takes H4, leaving H3 behind.
Spider answers by moving the king from F8 to G8, and our hero slides the bishop across the board, from B2 to A3. With dungeon cunning, Spider brings the king to H7.
our hero claims the enemy pawn by landing on E7.
Spider's pawn advances from A4 to A3. our hero captures the enemy pawn: the bishop leaps from E7 to A3.
Spider sets the king on H6, watching every square, while without hurry or fear, our hero places the bishop on E7. From the dark, Spider pushes the pawn to C6, and our hero's pawn takes C5, leaving C4 behind.
Spider answers by moving the knight from C3 to D5. From F8, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the pawn to C4; then spider's knight advances from D5 to C3.
our hero advances the bishop from F8 to E7, and right after that spider sets the king on G4, watching every square. Without hurry or fear, our hero places the bishop on D6.
From the dark, Spider pushes the king to F5, while our hero's king takes F1, leaving E1 behind. Spider answers by moving the king from F5 to F4, and our hero slides the king across the board, from F1 to E1.
With dungeon cunning, Spider brings the king to G4. our hero claims the enemy pawn by landing on E5.
Spider's knight advances from C3 to A4. our hero advances the bishop from E5 to D4; then spider sets the pawn on A5, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the knight to G5. our hero captures the enemy knight: the bishop leaps from E3 to G5.
Spider answers by moving the king from G4 to F5. Check: our hero tightens the net by bringing the pawn to E4.
Spider's king falls on E4 and tears the pawn from our hero.
With a steady hand, our hero brings the king to E2. A cruel blow: Spider's knight captures our hero's pawn on C5.
our hero advances the bishop from G5 to D8, and right after that spider sets the knight on B3, watching every square. Without hurry or fear, our hero places the bishop on B6.
Spider's knight reaches D4 and threatens our hero's king.
our hero's king takes D2, leaving E2 behind. Spider answers by moving the knight from D4 to B5. our hero captures the enemy pawn: the bishop leaps from B6 to A5.
With dungeon cunning, Spider brings the king to F5. our hero claims the enemy knight by landing on B5.
Spider's pawn falls on B5 and tears the pawn from our hero.
our hero advances the bishop from A5 to C3; then spider sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the king to F4, and our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from F4 to F3, while our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Spider brings the king to G3. our hero's pawn crowns on H8 and becomes a queen.
Spider's king advances from G3 to F3. Check: our hero tightens the net by bringing the queen to F6.
Spider sets the king on G2, watching every square. our hero captures the pawn on G5 and leaves Spider in check.
From the dark, Spider pushes the king to F2. From D4, our hero's bishop forces Spider to defend.
Spider answers by moving the king from F2 to F3. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Spider brings the king to G2. With a steady hand, our hero brings the king to E2, and right after that spider's king advances from G2 to H1.
From F3, our hero's queen forces Spider to defend.
Spider sets the king on H2, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the pawn to B4.
our hero gives check with the queen on G3.
Spider answers by moving the king from H2 to H1. Mate. our hero's queen on G2 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 0 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.