Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug sets the king on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

From the dark, Slug pushes the king to E7, while our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the king from E7 to D8.

our hero captures the knight on F6 and leaves Slug in check.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the bishop to G5, and right after that slug's pawn advances from F7 to F5.

our hero advances the bishop from G5 to F6; then slug sets the pawn on F4, watching every square. Without hurry or fear, our hero places the bishop on G5.

From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Slug answers by moving the pawn from F4 to F3. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Slug brings the king to C6. our hero captures the enemy pawn: the pawn leaps from C5 to D6.

A cruel blow: Slug's king captures our hero's pawn on D6.

our hero claims the enemy pawn by landing on F3.

Slug sets the king on C7, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to E4.

From the dark, Slug pushes the pawn to B5, while our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the king from C7 to C6.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the pawn to B4, and right after that slug's king advances from C7 to C8.

our hero advances the bishop from G5 to E7; then slug sets the king on C7, watching every square. Without hurry or fear, our hero places the bishop on F6.

From the dark, Slug pushes the king to B6. From D4, our hero's bishop forces Slug to defend.

Slug answers by moving the king from B6 to C6, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Slug brings the king to C7.

With a steady hand, our hero brings the pawn to E6; then slug's king advances from C7 to C6. our hero advances the pawn from E6 to E7, and right after that slug sets the king on B7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Slug pushes the king to A6. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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