Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from G4 to G5 and captures the enemy pawn.

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero advances the pawn from C2 to C3, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the pawn to A4; then our hero's king takes D2, leaving E2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from D2 to C2.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to B1, while rat's pawn advances from D7 to D5.

our hero advances the king from B1 to C2, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the king to D8, and right after that our hero's king takes E3, leaving D2 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the king across the board, from E3 to F3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to G4, and rat's king advances from E7 to D6.

A clean strike: our hero's king topples the pawn on G5.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the pawn to E4; then our hero's king takes F4, leaving F5 behind.

Rat answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from F4 to E3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to D4, while rat's king advances from E7 to D6. our hero advances the king from D4 to E3, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to A2, and right after that our hero's king takes E3, leaving F4 behind.

Rat answers by moving the king from E7 to D8; then our hero slides the king across the board, from E3 to D2. Rat's pawn crowns on A1 and a hostile queen is born.

With a steady hand, our hero brings the king to C2, and rat's king advances from D8 to C8. our hero advances the king from C2 to D2, while rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to E7; then our hero's king takes D2, leaving C2 behind.

Rat's queen reaches D1 and threatens our hero's king.

our hero slides the king across the board, from D2 to E3, and with dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to F4, while rat's king advances from E7 to E6.

our hero advances the king from F4 to G3, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Rat pushes the queen to H5, and right after that our hero's king takes E3, leaving F2 behind. Rat answers by moving the queen from H5 to H2; then our hero slides the king across the board, from E3 to D4.

Rat's edge falls on G1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
58
How it ended
checkmate
Captures (hero / opponent)
1 / 0
Material captured (hero / opponent)
1 / 0
First capture
move 10

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 43% of the games on this floor.

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