Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on C4 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4. Rat's pawn falls on B2 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D1. On B1, Rat promotes and gains a reinforcing queen.
our hero advances the king from D1 to E2. Rat gives check with the queen on B5.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the queen to C4. our hero claims the enemy queen by landing on C4.
Check from Rat: the knight plants itself on D4.
our hero slides the king across the board, from E2 to E3; then with dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the king to D3.
Rat's knight reaches F4 and threatens our hero's king.
our hero advances the king from D3 to C3; then rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on B3.
From the dark, Rat pushes the pawn to G5, and our hero's pawn takes H4, leaving H2 behind. A cruel blow: Rat's pawn captures our hero's pawn on H4.
our hero slides the pawn across the board, from G2 to G4, and right after that with dungeon cunning, Rat brings the knight to G2. With a steady hand, our hero brings the pawn to G5; then rat's knight advances from G2 to E1.
our hero advances the pawn from G5 to G6, and right after that rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the pawn on G7.
Check from Rat: the pawn plants itself on A4.
our hero's king takes C3, leaving B3 behind. Rat answers by moving the king from E8 to F7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on G8.
With a steady hand, our hero brings the king to B2, and right after that rat's pawn advances from H4 to H3. our hero advances the pawn from F2 to F4; then rat sets the pawn on H2, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the pawn leaps from F5 to E6.
Check from Rat: the pawn plants itself on A3.
our hero slides the king across the board, from B2 to C3, and right after that with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E7.
A cruel blow: Rat's knight captures our hero's pawn on C2.
our hero claims the enemy knight by landing on C2.
Rat's king falls on E7 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on D3. On H1, Rat promotes and gains a reinforcing queen.
our hero's king takes E3, leaving D3 behind. Rat answers by moving the queen from H1 to F1, and our hero slides the king across the board, from E3 to D2.
With dungeon cunning, Rat brings the queen to H1. With a steady hand, our hero brings the king to D3. Rat gives check with the queen on F1.
our hero advances the king from D3 to E3. Rat's queen reaches F4 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the queen to F6, and our hero's king takes E3, leaving D3 behind.
Rat gives check with the queen on G5.
our hero slides the king across the board, from E3 to D3, and right after that with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to C3.
Check from Rat: the queen plants itself on G3.
our hero advances the king from C3 to D2. Rat gives check with the queen on G2.
Without hurry or fear, our hero places the king on C3. Rat's queen reaches F3 and threatens our hero's king.
our hero's king takes D2, leaving C3 behind. Check from Rat: the queen plants itself on F2.
our hero slides the king across the board, from D2 to D3. Rat gives check with the queen on F3.
With a steady hand, our hero brings the king to D2. Rat's queen reaches F4 and threatens our hero's king.
our hero advances the king from D2 to C2. Check from Rat: the queen plants itself on F2.
Without hurry or fear, our hero places the king on D3. Rat gives check with the queen on F3.
our hero's king takes D2, leaving D3 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 3 / 5
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.