Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from D7 to E7 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from F2 to F3; then rat sets the knight on F6, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the pawn to C4, and our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the knight from F6 to H5, while our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Rat brings the pawn to A4. our hero captures the enemy knight: the pawn leaps from G4 to H5.
Rat's pawn advances from G6 to G5. our hero advances the pawn from H5 to H6, and right after that rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to D8. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from D8 to D7. our hero gives check with the queen on H3.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to E3, and right after that rat's king advances from D6 to D7.
our hero captures the enemy pawn: the queen leaps from E3 to A3.
Rat sets the king on C8, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the pawn to G4. our hero captures the enemy pawn: the queen leaps from A4 to C4.
Rat answers by moving the king from C8 to D8. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the queen to G7; then rat's king advances from D8 to D7.
our hero captures the pawn on E7 and leaves Rat in check.
Rat's king falls on E7 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to E8, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from G5 to G6. A cruel blow: Rat's pawn captures our hero's pawn on D5.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from D7 to E7. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on D7, watching every square. our hero captures the pawn on D5 and leaves Rat in check.
From the dark, Rat pushes the king to C7. our hero captures the pawn on C5 and leaves Rat in check.
Rat answers by moving the king from C7 to B8. our hero gives check with the queen on E5.
With dungeon cunning, Rat brings the king to C8. From F5, our hero's queen forces Rat to defend.
Rat's king advances from C8 to C7. Check: our hero tightens the net by bringing the queen to E5.
Rat sets the king on B7, watching every square. our hero gives check with the queen on D5.
From the dark, Rat pushes the king to B8. From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from B8 to B7. Check: our hero tightens the net by bringing the queen to D5.
With dungeon cunning, Rat brings the king to C8. our hero gives check with the queen on E6.
Rat's king advances from C8 to D8. From F6, our hero's queen forces Rat to defend.
Rat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to F8. our hero gives check with the queen on H6.
Rat answers by moving the king from F8 to E8. From E3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to A4; then rat's king advances from D8 to D7.
our hero advances the pawn from A4 to A5, and right after that rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to B8, while our hero's bishop takes A3, leaving C1 behind. Rat answers by moving the king from B8 to C8, and our hero slides the bishop across the board, from A3 to E7.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the bishop to D8, and right after that rat's king advances from B8 to A8.
our hero advances the bishop from D8 to C7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 10
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.