Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on G3 and defeats Rat's pawn!

our hero falls to Rat's mate. The dungeon does not forgive.

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The battle, move by move

our hero slides the pawn across the board, from C2 to C4; then with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F2, and right after that rat's pawn advances from A3 to A2.

our hero advances the king from F2 to F3. On A1, Rat promotes and gains a reinforcing bishop.

Without hurry or fear, our hero places the king on E4. Rat's pawn reaches D5 and threatens our hero's king.

our hero's king takes F4, leaving E4 behind. Rat answers by moving the pawn from D5 to D4, while our hero slides the king across the board, from F4 to E5.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to E6; then rat's bishop advances from A1 to B2.

our hero advances the king from E6 to F7, and right after that rat sets the bishop on C3, watching every square. Without hurry or fear, our hero places the king on F8.

From the dark, Rat pushes the bishop to B4, while our hero's king takes G8, leaving F8 behind. Rat answers by moving the bishop from B4 to A3, and our hero slides the king across the board, from G8 to G7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to G8, and right after that rat's king advances from E8 to D7.

our hero advances the king from G8 to F8; then rat sets the pawn on G4, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Rat pushes the pawn to D3, and our hero's king takes F8, leaving F7 behind. Rat answers by moving the pawn from D3 to D2, while our hero slides the king across the board, from F8 to F7.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to G6; then rat's bishop advances from A3 to B2.

our hero advances the king from G6 to F5. On D1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on G5. Rat's queen reaches D5 and threatens our hero's king.

our hero's king takes G6, leaving G5 behind. Check from Rat: the queen plants itself on G8.

our hero slides the king across the board, from G6 to H6; then with dungeon cunning, Rat brings the bishop to A1. With a steady hand, our hero brings the king to H5, and right after that rat's king advances from D7 to E6.

our hero advances the king from H5 to H6; then rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on H5.

From the dark, Rat pushes the queen to B8, and our hero's king takes H4, leaving H5 behind. Rat answers by moving the king from E6 to D7.

our hero claims the enemy pawn by landing on G3.

With dungeon cunning, Rat brings the queen to B4. With a steady hand, our hero brings the king to G4; then rat's bishop advances from A1 to G7.

our hero advances the king from G4 to F5, and right after that rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Rat pushes the bishop to B2, while our hero's king takes G6, leaving G5 behind. Rat answers by moving the queen from B4 to D2, and our hero slides the king across the board, from G6 to F7.

Rat's queen reaches F4 and threatens our hero's king.

With a steady hand, our hero brings the king to G8, and right after that rat's bishop advances from B2 to F6. our hero advances the king from G8 to F8; then rat sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the king on G8. From the dark, Rat pushes the bishop to D4, and our hero's king takes H7, leaving G8 behind.

Check from Rat: the queen plants itself on H4.

our hero slides the king across the board, from H7 to G6. On A1, Rat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to F5. Rat's edge falls on B1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
74
How it ended
checkmate
Captures (hero / opponent)
1 / 0
Material captured (hero / opponent)
1 / 0
First capture
move 25

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (74 moves) lasted longer than 62% of the games on this floor.

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