Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from F2 to E2 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from A3 to A2. our hero advances the pawn from C2 to C4; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to E5, and our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the king from F8 to E8, while our hero slides the bishop across the board, from C1 to H6. Rat's knight reaches D3 and threatens our hero's king.

With a steady hand, our hero brings the king to G2. A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero advances the bishop from H6 to G7. Rat gives check with the knight on F4.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to E2. our hero claims the enemy knight by landing on E2.

Rat answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from E2 to F1. On A1, Rat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to E2. After toppling the pawn on B2, Rat threatens our hero's king.

our hero advances the king from E2 to D3; then rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on E4.

Rat gives check with the queen on B7.

our hero's king takes D3, leaving E4 behind. Rat's queen reaches B1 and threatens our hero's king.

our hero slides the king across the board, from D3 to E2, and right after that with dungeon cunning, Rat brings the pawn to G5. our hero captures the enemy pawn: the bishop leaps from G7 to D4.

A cruel blow: Rat's pawn captures our hero's bishop on D4.

our hero advances the pawn from C4 to C5, and right after that rat sets the queen on F5, watching every square. Without hurry or fear, our hero places the pawn on C6.

Check from Rat: the queen plants itself on B5.

our hero's king takes E1, leaving E2 behind. Rat answers by moving the pawn from G3 to G2, and our hero slides the king across the board, from E1 to F2.

With dungeon cunning, Rat brings the queen to E5. our hero claims the enemy pawn by landing on G2.

Rat's king advances from E8 to D8. our hero advances the pawn from F3 to F4; then rat sets the queen on E3, watching every square.

Without hurry or fear, our hero places the king on H2. Rat's queen reaches E2 and threatens our hero's king.

our hero's king takes G3, leaving H2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from G3 to H3.

Rat gives check with the queen on E3.

With a steady hand, our hero brings the king to G4. A cruel blow: Rat's pawn captures our hero's pawn on F4.

our hero advances the king from G4 to H5, and right after that rat sets the pawn on F3, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Rat pushes the king to E8, while our hero's king takes H7, leaving G6 behind. Rat answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from H7 to H8.

With dungeon cunning, Rat brings the queen to C3. With a steady hand, our hero brings the king to G7. Rat gives check with the pawn on D3.

our hero advances the king from G7 to H7; then rat sets the pawn on F2, watching every square. Without hurry or fear, our hero places the king on G8.

From the dark, Rat pushes the pawn to D2, and our hero's king takes H7, leaving G8 behind. Rat gives check with the queen on H3.

our hero slides the king across the board, from H7 to G7. Rat's queen reaches G4 and threatens our hero's king.

With a steady hand, our hero brings the king to H8; then rat's queen advances from G4 to E2. our hero advances the king from H8 to G8, and right after that rat sets the queen on H5, watching every square.

Without hurry or fear, our hero places the king on G7. Rat's queen reaches H6 and threatens our hero's king.

our hero's king takes G8, leaving G7 behind. Check from Rat: the queen plants itself on E6.

our hero slides the king across the board, from G8 to H7. Rat gives check with the queen on H3.

With a steady hand, our hero brings the king to G7. Rat's queen reaches G4 and threatens our hero's king.

our hero advances the king from G7 to H8. Check from Rat: the queen plants itself on H3.

Without hurry or fear, our hero places the king on G8. Rat gives check with the queen on G4.

our hero's king takes H8, leaving G8 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
87
How it ended
draw
Captures (hero / opponent)
3 / 4
Material captured (hero / opponent)
5 / 6
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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