Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from D2 to C2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to D4. With a steady hand, our hero brings the pawn to D3.

After toppling the pawn on C2, Rat threatens our hero's king.

our hero advances the king from E1 to D2, and right after that rat sets the pawn on C6, watching every square. our hero captures the enemy knight: the king leaps from D2 to C2.

From the dark, Rat pushes the pawn to E5, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H3, and right after that rat's pawn advances from D7 to D6.

our hero advances the pawn from G2 to G3; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Rat pushes the pawn to D5, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from G7 to F6, while our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to F4.

Check from Rat: the pawn plants itself on D4.

our hero claims the enemy pawn by landing on D4.

Rat's pawn falls on F4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to F4.

After toppling the pawn on D4, Rat threatens our hero's king.

our hero claims the enemy pawn by landing on D4.

Rat's pawn falls on F4 and tears the pawn from our hero.

our hero slides the pawn across the board, from H3 to H4; then with dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to E4, and right after that rat's king advances from D6 to E7.

our hero captures the enemy pawn: the king leaps from E4 to F4.

Rat sets the king on F6, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to G7, and our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from G7 to H8, while our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to H6; then rat's king advances from G8 to F7. our hero advances the pawn from D3 to D4, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to F8, while our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the king from F8 to E7. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the king to D6. our hero gives check with the queen on F6.

Rat's king advances from D6 to D5. From D8, our hero's queen forces Rat to defend.

Rat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the king to D7, and our hero's queen takes A6, leaving A5 behind. Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the queen to A8.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero advances the pawn from A5 to A6, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to D6. Check: our hero tightens the net by bringing the queen to D8.

Rat answers by moving the king from D6 to E6. our hero captures the enemy pawn: the queen leaps from D8 to D4.

With dungeon cunning, Rat brings the king to E7. our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from E7 to E6. our hero advances the queen from D4 to C5; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to D6. From A6, our hero's queen forces Rat to defend.

Rat answers by moving the king from D6 to D7. Check: our hero tightens the net by bringing the queen to A7.

With dungeon cunning, Rat brings the king to E8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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