Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from G7 to H8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to B8, and our hero's pawn takes C3, leaving C2 behind.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero slides the pawn across the board, from G2 to G3. On B1, Rat promotes and gains a reinforcing bishop.

With a steady hand, our hero brings the king to E2; then rat's king advances from E8 to F8. our hero advances the pawn from E3 to E4.

Rat's bishop falls on A2 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the king from F8 to G8, and our hero slides the king across the board, from E3 to F4. With dungeon cunning, Rat brings the bishop to B1.

our hero claims the enemy pawn by landing on G4.

Rat's pawn advances from C6 to C5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat sets the bishop on A2, watching every square, while without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the knight to D7, and our hero's pawn takes F3, leaving F2 behind.

A cruel blow: Rat's knight captures our hero's pawn on C5.

our hero slides the king across the board, from F4 to E3, and right after that with dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the king to D2; then rat's pawn advances from A5 to A4.

our hero advances the king from D2 to C2. Check from Rat: the bishop plants itself on B3.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the pawn to G5, while our hero's king takes A3, leaving B2 behind.

Rat answers by moving the pawn from C7 to C5, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the knight to C7.

With a steady hand, our hero brings the pawn to H3, and right after that rat's knight advances from C7 to E6. our hero advances the pawn from F3 to F4; then rat sets the knight on D4, watching every square.

our hero claims the enemy pawn by landing on G5.

Check from Rat: the knight plants itself on B5.

our hero's king takes B2, leaving A3 behind. Rat answers by moving the knight from B5 to C7, while our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the pawn to G6.

Check from Rat: the pawn plants itself on A3.

our hero advances the king from B2 to C1, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the knight to D6, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from A3 to A2, and our hero slides the king across the board, from C1 to B2.

With dungeon cunning, Rat brings the bishop to A4. our hero claims the enemy pawn by landing on A2.

Rat's king advances from G7 to G8. our hero advances the pawn from H5 to H6; then rat sets the bishop on C6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the bishop to E8, and our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the knight from D6 to C8. our hero gives check with the pawn on H7.

Rat's king falls on G7 and tears the pawn from our hero.

our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on H8.

our hero advances the king from A2 to A3, and right after that rat sets the knight on B6, watching every square. our hero gives check with the pawn on G7.

From the dark, Rat pushes the king to H7. our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero slides the pawn across the board, from E4 to E5; then with dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the pawn to E6, and right after that rat's knight advances from A8 to B6.

our hero advances the king from A3 to B2; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Rat pushes the bishop to B5, and our hero's king takes D2, leaving C2 behind. Rat answers by moving the bishop from B5 to D7, while our hero slides the king across the board, from D2 to E3.

With dungeon cunning, Rat brings the bishop to E8. With a steady hand, our hero brings the king to E4; then rat's knight advances from B6 to D7.

our hero advances the king from E4 to D5. Check from Rat: the knight plants itself on F6.

our hero captures the enemy pawn: the king leaps from D5 to C5.

From the dark, Rat pushes the knight to G8. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the bishop from E8 to F7, and our hero slides the king across the board, from C4 to C5. With dungeon cunning, Rat brings the bishop to H5.

With a steady hand, our hero brings the king to C6, and right after that rat's king advances from H8 to H7. our hero advances the king from C6 to C7; then rat sets the bishop on F3, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to H8, and our hero's pawn takes C4, leaving C3 behind.

Rat answers by moving the bishop from F3 to H5, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the bishop to E2.

With a steady hand, our hero brings the pawn to C6; then rat's bishop advances from E2 to B5. our hero advances the king from D7 to C7, and right after that rat sets the knight on H6, watching every square.

Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the bishop to D3, while our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the knight from H6 to F7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to C7, and right after that rat's bishop advances from D3 to F5.

our hero captures the enemy pawn: the queen leaps from C7 to E7.

A cruel blow: Rat's bishop captures our hero's pawn on E6.

our hero claims the enemy bishop by landing on E6.

From the dark, Rat pushes the king to H8. our hero captures the enemy knight: the queen leaps from E6 to F7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 6 s
Moves
123
How it ended
stalemate
Captures (hero / opponent)
9 / 7
Material captured (hero / opponent)
13 / 23
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 90% of the games on this floor.

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