Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the knight on A3.
Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F8; then our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the pawn to F3. Rat captures the pawn on F3 and puts our hero in check.
From E2 to F3, our hero's king swallows Rat's pawn.
Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to C6, and right after that our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the king from F8 to E7; then our hero slides the king across the board, from F3 to E4. Check from Rat: the pawn plants itself on D5.
With a steady hand, our hero brings the king to F5, and rat's pawn advances from D5 to D4. A clean strike: our hero's pawn topples the pawn on D4.
Rat sets the pawn on C4, watching every square. From F5 to G5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E8; then our hero's king takes F6, leaving G5 behind. Rat answers by moving the pawn from C6 to C5.
From D4 to C5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C6, while rat's king advances from F8 to E8.
our hero advances the pawn from G4 to G5, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F8 to E8.
Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.