Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its knight from E3 to C2 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the knight to D8, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from A5 to A4.

our hero advances the pawn from H3 to H4; then rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the knight to E6, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the knight from E6 to G7, while our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the pawn to D4. our hero's pawn crowns on H8 and becomes a queen.

Rat's knight advances from G7 to F5. our hero advances the queen from H8 to C8, and right after that rat sets the pawn on D3, watching every square.

our hero captures the enemy pawn: the queen leaps from C8 to C7.

A cruel blow: Rat's pawn captures our hero's pawn on C2.

our hero claims the enemy pawn by landing on C5.

Rat's knight falls on E3 and tears the pawn from our hero.

our hero captures the enemy pawn: the queen leaps from C5 to C2.

After toppling the queen on C2, Rat threatens our hero's king.

With a steady hand, our hero brings the king to E2, and right after that rat's king advances from F7 to F6. our hero advances the pawn from D2 to D4; then rat sets the knight on E1, watching every square.

our hero claims the enemy knight by landing on E1.

From the dark, Rat pushes the king to G7, and our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the pawn from E7 to E6.

our hero claims the enemy pawn by landing on E6.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to E7; then rat's king advances from H8 to H7.

our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to A4.

From the dark, Rat pushes the king to F7, while our hero's queen takes A6, leaving A4 behind. Rat answers by moving the king from F7 to G8.

our hero captures the pawn on G6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to F4.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 9 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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