Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to B6, and our hero's pawn takes H3, leaving H2 behind.
A cruel blow: Rat's knight captures our hero's pawn on A4.
our hero slides the pawn across the board, from C2 to C4, and right after that with dungeon cunning, Rat brings the knight to C3. our hero captures the enemy knight: the pawn leaps from D2 to C3.
A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E5, while our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to F3, and right after that rat's king advances from D8 to D7. our hero advances the king from E1 to F2; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to F8, and our hero's king takes G4, leaving G3 behind.
Rat answers by moving the king from F8 to E8, while our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to F8.
our hero captures the enemy pawn: the king leaps from G5 to G6.
Rat's king advances from F8 to E7. our hero advances the king from G6 to F5, and right after that rat sets the king on D8, watching every square.
our hero captures the enemy pawn: the king leaps from F5 to E5.
From the dark, Rat pushes the king to C8, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from C8 to D7, and our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H7, and right after that rat's king advances from E8 to E7.
our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on F7, watching every square. From H7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the queen leaps from H7 to C7.
Rat answers by moving the king from F8 to G8. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to H8. our hero captures the enemy pawn: the queen leaps from C6 to C5.
Rat's king advances from H8 to G7. our hero advances the queen from C5 to A5, and right after that rat sets the king on F8, watching every square.
our hero captures the enemy pawn: the queen leaps from A5 to A4.
From the dark, Rat pushes the king to G8, while our hero's queen takes D7, leaving A4 behind. Rat answers by moving the king from G8 to F8, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from G8 to H8.
our hero advances the pawn from C6 to C7; then rat sets the king on G8, watching every square. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.