Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from F7 to G8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to F3, while rat's king advances from E8 to F8. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on B2.

From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the knight from F6 to E4; then our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the knight to F3, and rat's knight advances from D6 to E8.

our hero advances the knight from F3 to E5, while rat sets the knight on D6, watching every square. From E5 to C6, our hero's knight swallows Rat's pawn.

From the dark, Rat pushes the knight to B7; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D4, while rat's pawn advances from A5 to A4.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat moves the knight from B7 to C5 and topples our hero's pawn.

From D8, our hero's knight forces Rat to defend.

From the dark, Rat pushes the king to F8. By taking the pawn on E6, our hero drives Rat into check.

Rat moves the knight from C5 to E6 and topples our hero's knight.

our hero slides the pawn across the board, from G2 to G4, while with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H4, and rat's pawn advances from C7 to C5.

our hero advances the pawn from H4 to H5, while rat sets the king on E7, watching every square. From H5 to G6, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C4; then our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E7 to F7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from F7 to G8 and topples our hero's queen.

With a steady hand, our hero brings the pawn to C3, while rat's king advances from G8 to H7. our hero advances the pawn from A2 to A3.

Rat moves the knight from E6 to G5 and topples our hero's pawn.

Without hurry or fear, our hero places the bishop on C1. From the dark, Rat pushes the king to G8. From C1 to G5, our hero's bishop swallows Rat's knight.

Rat answers by moving the king from G8 to F8; then our hero slides the bishop across the board, from G5 to H4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to E6, and rat's king advances from G8 to H8. our hero advances the pawn from E6 to E7, while rat sets the king on G7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H6. A clean strike: our hero's queen topples the pawn on A4.

Rat answers by moving the king from H6 to G6, and right after that our hero slides the queen across the board, from A4 to B4. With dungeon cunning, Rat brings the king to H7.

A clean strike: our hero's queen topples the pawn on C4.

Rat's king advances from H7 to G7. Check: our hero tightens the net by bringing the queen to C7.

Rat sets the king on G8, watching every square. our hero gives check with the queen on C8.

From the dark, Rat pushes the king to F7, and right after that our hero's queen takes D8, leaving C8 behind. Rat answers by moving the king from F7 to G7.

Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Rat brings the king to H7. our hero gives check with the queen on F7.

Rat's king advances from H7 to H6. From F6, our hero's queen forces Rat to defend.

Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Rat pushes the king to H6. our hero gives check with the queen on F6.

Rat answers by moving the king from H6 to H7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
78
How it ended
draw
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 15
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (78 moves) lasted longer than 66% of the games on this floor.

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