Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its pawn to D6 and claims our pawn.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E4, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the king from F8 to G7; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to H4. Rat moves the pawn from E5 to F4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F4.
Rat sets the king on G8, watching every square. From F4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to D6; then our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from D3 to D4.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to E5, while rat's king advances from H8 to G7.
From E5 to D6, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from C7 to D6 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat moves the king from F6 to G7 and topples our hero's pawn.
our hero slides the pawn across the board, from C2 to C3, while with dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to C4, and rat's king advances from H6 to G7.
our hero advances the pawn from D4 to D5, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the king to G8; then our hero's king takes G3, leaving F2 behind. Rat answers by moving the king from G8 to H7, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to G4, while rat's king advances from G8 to F8.
our hero advances the pawn from H5 to H6, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the king to D8, and right after that our hero's king takes G6, leaving G5 behind. Rat answers by moving the king from D8 to E7; then our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Rat brings the king to D7. Promotion: on H8, our hero turns a pawn into a queen.
Rat's king advances from D7 to C7. Check: our hero tightens the net by bringing the queen to G7.
Rat sets the king on D8, watching every square. our hero gives check with the queen on G8.
From the dark, Rat pushes the king to D7. From G7, our hero's queen forces Rat to defend.
Rat answers by moving the king from D7 to E8, and right after that our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to E6, while rat's king advances from D8 to E8. From E6 to D6, our hero's king swallows Rat's pawn.
Rat sets the king on D8, watching every square. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 5 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.