Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the queen leaps from E8 to H5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the knight to H5.

A clean strike: our hero's pawn topples the pawn on C5.

Rat's king advances from E8 to F7. our hero advances the king from E1 to D2, and rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to E6, and right after that our hero's king takes D3, leaving D2 behind.

Rat answers by moving the pawn from G6 to G5; then our hero slides the king across the board, from D3 to C4. With dungeon cunning, Rat brings the knight to G7.

With a steady hand, our hero brings the king to B4, and rat's king advances from E6 to D5. Check: our hero tightens the net by bringing the pawn to C4.

Rat sets the king on E6, watching every square. From B4 to A4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to F5; then our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from F5 to F6, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the knight to H5. With a steady hand, our hero brings the pawn to A5, while rat's king advances from F6 to E7.

our hero advances the pawn from A5 to A6, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to G6. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from E5 to E4. From E8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G7. From E8 to H5, our hero's queen swallows Rat's knight.

Rat's king advances from G7 to G8. By taking the pawn on G5, our hero drives Rat into check.

Rat sets the king on H8, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to H7.

Check: our hero tightens the net by bringing the queen to F5.

Rat answers by moving the king from H7 to G7. From F5 to E4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's queen topples the pawn on C6.

Rat's king advances from F7 to G8. From C6 to C7, our hero's queen swallows Rat's pawn.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from G8 to F8; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E8.

And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 12 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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