Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on F3 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from D7 to F6; then our hero slides the bishop across the board, from C1 to E3.
With dungeon cunning, Rat brings the pawn to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero advances the pawn from C2 to C3. Rat's pawn crowns on B1 and a hostile queen is born.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the queen to B8; then our hero's bishop takes F4, leaving E3 behind.
Rat answers by moving the pawn from G6 to G5. From F4 to G5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the queen to B7. With a steady hand, our hero brings the bishop to F4, while rat's queen advances from B7 to A6.
our hero advances the bishop from F4 to E3, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the bishop on F4.
From the dark, Rat pushes the pawn to C5. From F4 to E5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from E8 to D7. A clean strike: our hero's bishop topples the knight on F6.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to G5, and rat's queen advances from A6 to B5.
our hero advances the bishop from G5 to E3. Check from Rat: the queen plants itself on D7.
Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the king to F7.
A clean strike: our hero's bishop topples the pawn on C5.
Rat answers by moving the queen from D7 to D3, and right after that our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the queen to D7.
With a steady hand, our hero brings the bishop to D4, while rat's queen advances from D7 to F5. our hero advances the pawn from F2 to F3.
Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Check from Rat: the queen plants itself on B1.
our hero's king takes F2, leaving F1 behind. Rat gives check with the queen on C2.
our hero slides the king across the board, from F2 to G3. Rat's queen reaches G6 and threatens our hero's king.
With a steady hand, our hero brings the king to F2, and rat's queen advances from G6 to G5. our hero advances the king from F2 to G1, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the queen to E7; then our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the queen from E7 to D6, and right after that our hero slides the bishop across the board, from E3 to F4. Rat gives check with the queen on D1.
With a steady hand, our hero brings the king to F2. Rat captures the pawn on F3 and puts our hero in check.
From F2 to F3, our hero's king swallows Rat's queen.
Rat sets the king on F5, watching every square. From G4, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to F6. From F4 to C7, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from F6 to E7. A clean strike: our hero's bishop topples the pawn on A5.
With dungeon cunning, Rat brings the king to D7. From C6, our hero's pawn forces Rat to defend.
Rat's king advances from D7 to E6. our hero advances the pawn from C6 to C7, while rat sets the king on D5, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to D6. From B8, our hero's queen forces Rat to defend.
Rat answers by moving the king from D6 to D5. Check: our hero tightens the net by bringing the queen to B7.
With dungeon cunning, Rat brings the king to E5. our hero gives check with the queen on C7.
Rat's king advances from E5 to F6. From G5, our hero's pawn forces Rat to defend.
Rat moves the king from F6 to G5 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to E7.
From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from H6 to H5; then our hero slides the bishop across the board, from A5 to C3.
With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the bishop to D2.
Rat's king advances from H6 to H5. our hero advances the queen from E7 to E6, while rat sets the king on H4, watching every square.
From E1, our hero's bishop forces Rat to defend.
From the dark, Rat pushes the king to G5. Check: our hero tightens the net by bringing the queen to D5.
Rat answers by moving the king from G5 to F6. our hero gives check with the queen on C6.
With dungeon cunning, Rat brings the king to G7. From B7, our hero's queen forces Rat to defend.
Rat's king advances from G7 to H8. Check: our hero tightens the net by bringing the queen to B8.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to H6, and right after that our hero's queen takes E8, leaving B8 behind.
Rat answers by moving the king from H6 to H7; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to G7.
our hero gives check with the pawn on H6.
Rat's king advances from G7 to F6. From F8, our hero's queen forces Rat to defend.
Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to E5.
our hero gives check with the queen on G7.
Rat answers by moving the king from E5 to E6. From G6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the queen to G4, while rat's king advances from D5 to E5.
our hero gives check with the queen on G5.
Rat sets the king on E6, watching every square. From G6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D5. Check: our hero tightens the net by bringing the queen to G5.
Rat answers by moving the king from D5 to C4. our hero gives check with the queen on F4.
Rat advances to C5 and claims our pawn.
From F2, our hero's bishop forces Rat to defend.
Rat's king advances from C5 to D5. Check: our hero tightens the net by bringing the queen to F5.
Rat sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the bishop on H4. From the dark, Rat pushes the king to C6.
From F6, our hero's queen forces Rat to defend.
Rat answers by moving the king from C6 to D7. Check: our hero tightens the net by bringing the queen to G7.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the queen to H8, while rat's king advances from E6 to F5.
From H7, our hero's queen forces Rat to defend.
Rat sets the king on E5, watching every square. Check: our hero tightens the net by bringing the queen to F5.
From the dark, Rat pushes the king to D6. our hero gives check with the queen on F6.
Rat answers by moving the king from D6 to D7. From E7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the bishop to G3, and rat's king advances from C6 to B5.
our hero advances the queen from E7 to D6, while rat sets the king on A4, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the king to B5; then our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from B5 to C4.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B3. With a steady hand, our hero brings the queen to D4, while rat's king advances from B3 to A2.
Check: our hero tightens the net by bringing the queen to D2.
Rat sets the king on B1, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to A1, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from A1 to B1; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to A1.
With a steady hand, our hero brings the pawn to A7, and rat's king advances from A1 to B1. Promotion: on A8, our hero turns a pawn into a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 28 s
- Moves
- 167
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (167 moves) lasted longer than 97% of the games on this floor.