Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival queen on F5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to G3, and right after that our hero's pawn takes D4, leaving D2 behind.
Rat captures the pawn on F2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on F2.
With dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the king to G1, and rat's knight advances from C4 to E3.
our hero advances the pawn from G2 to G4, while rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Rat pushes the knight to F6. A clean strike: our hero's pawn topples the pawn on C5.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to E8.
With a steady hand, our hero brings the pawn to A4, while rat's king advances from D8 to D7. our hero advances the pawn from E3 to E4, and rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to D5. From C4 to D5, our hero's pawn swallows Rat's knight.
Rat moves the pawn from C6 to D5 and topples our hero's pawn.
From E6, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H4, and rat's pawn advances from C7 to C6.
our hero advances the pawn from H4 to H5. Rat advances to H5 and claims our pawn.
From G4 to H5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's king takes F2, leaving G1 behind. Rat answers by moving the king from D8 to C7, and right after that our hero slides the king across the board, from F2 to E3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F4, while rat's king advances from D8 to C7.
our hero advances the king from F4 to E5, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to B8, and right after that our hero's king takes E5, leaving D4 behind. Rat answers by moving the king from B8 to C8; then our hero slides the king across the board, from E5 to F5.
With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the king to G6, and rat's pawn advances from D4 to D3.
our hero advances the king from G6 to F7, while rat sets the king on B7, watching every square. From F7 to E7, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to D2; then our hero's king takes D6, leaving E7 behind. Rat answers by moving the king from B7 to A8.
From D6 to C6, our hero's king swallows Rat's pawn.
Rat's pawn crowns on D1 and a hostile queen is born.
With a steady hand, our hero brings the pawn to E7. Rat captures the pawn on A4 and puts our hero in check.
our hero advances the king from C6 to D5. Check from Rat: the queen plants itself on D7.
Without hurry or fear, our hero places the king on E5. Rat gives check with the queen on F5.
From E5 to F5, our hero's king swallows Rat's queen.
Rat answers by moving the king from A8 to B8. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B7. From E7, our hero's queen forces Rat to defend.
Rat's king advances from B7 to B8. Check: our hero tightens the net by bringing the queen to E8.
Rat sets the king on C7, watching every square. our hero gives check with the queen on E7.
From the dark, Rat pushes the king to B8. From E8, our hero's queen forces Rat to defend.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 75
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 18 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.