Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its knight to E5 and claims our bishop.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3; then rat's king advances from E8 to D8. our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to C8, while our hero's pawn takes C4, leaving C3 behind.
Rat answers by moving the king from C8 to B7, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from B7 to B8. our hero advances the pawn from E3 to E4.
A cruel blow: Rat's knight captures our hero's pawn on C4.
Without hurry or fear, our hero places the pawn on F4. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the knight from C4 to D6, while our hero slides the bishop across the board, from C1 to B2.
With dungeon cunning, Rat brings the knight to C4. our hero captures the enemy pawn: the bishop leaps from B2 to E5.
Rat gives check with the pawn on F2.
our hero claims the enemy pawn by landing on F2.
Rat's knight falls on E5 and tears the bishop from our hero.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the knight to D7, while our hero's pawn takes E5, leaving E4 behind.
Rat's knight falls on E5 and tears the pawn from our hero.
our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from B8 to B7.
our hero advances the pawn from H2 to H3; then rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the pawn to C2, and our hero's king takes F1, leaving G1 behind. On C1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from F1 to F2. Rat gives check with the queen on C2.
With a steady hand, our hero brings the king to E1. Rat's queen reaches E4 and threatens our hero's king.
our hero advances the king from E1 to D2. Check from Rat: the queen plants itself on F4.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to A7, while our hero's king takes B3, leaving C3 behind.
Rat answers by moving the queen from F4 to G4, and our hero slides the king across the board, from B3 to A2. A cruel blow: Rat's queen captures our hero's pawn on H4.
With a steady hand, our hero brings the king to B2, and right after that rat's queen advances from H4 to G4. our hero advances the king from B2 to B3; then rat sets the queen on D4, watching every square.
Without hurry or fear, our hero places the king on C2. Check from Rat: the queen plants itself on C5.
our hero's king takes D2, leaving C2 behind. Rat answers by moving the queen from C5 to E7, while our hero slides the king across the board, from D2 to E3.
With dungeon cunning, Rat brings the queen to D6. With a steady hand, our hero brings the king to E4; then rat's knight advances from E5 to F7.
our hero advances the king from E4 to F3. Rat gives check with the queen on D3.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to C5, while our hero's king takes G4, leaving F4 behind.
Rat answers by moving the queen from D3 to D5, and our hero slides the king across the board, from G4 to H4. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the king to G3. Rat's queen reaches D3 and threatens our hero's king.
our hero advances the king from G3 to F4; then rat sets the queen on C3, watching every square. Without hurry or fear, our hero places the king on E4.
Checkmate: Rat finishes our hero on D4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 58 s
- Moves
- 76
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 5
- Material captured (hero / opponent)
- 3 / 7
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (76 moves) lasted longer than 64% of the games on this floor.