Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from D2 to D3 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to E5. our hero advances the king from E1 to D2, and rat sets the knight on D3, watching every square.
A clean strike: our hero's king topples the knight on D3.
From the dark, Rat pushes the king to D8, and right after that our hero's king takes C3, leaving D3 behind. Rat answers by moving the king from D8 to C8; then our hero slides the king across the board, from C3 to C4.
With dungeon cunning, Rat brings the pawn to G5. From C4 to C5, our hero's king swallows Rat's pawn.
Rat's pawn advances from A5 to A4. A clean strike: our hero's king topples the pawn on C6.
Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to D7.
A clean strike: our hero's king topples the pawn on A4.
Rat answers by moving the king from D7 to E7, and right after that our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to C4, while rat's king advances from E8 to D8. our hero advances the king from C4 to C5, and rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the pawn to C5. From D5 to E5, our hero's king swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E5 to D4. With dungeon cunning, Rat brings the pawn to C3.
From D4 to C3, our hero's king swallows Rat's pawn.
Rat's pawn advances from G4 to G3. our hero advances the king from C3 to D3, while rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to D8; then our hero's king takes F3, leaving E3 behind.
Rat answers by moving the king from D8 to E8. From F3 to G3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to G4, while rat's king advances from F8 to G7.
From G4 to G5, our hero's king swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G7, and right after that our hero's king takes F4, leaving G5 behind.
Rat answers by moving the king from G7 to H8; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to A6, and rat's king advances from G8 to H8. our hero advances the pawn from A6 to A7, while rat sets the king on H7, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G6; then our hero's king takes E4, leaving F4 behind. Rat answers by moving the king from G6 to H7, and right after that our hero slides the king across the board, from E4 to D4.
With dungeon cunning, Rat brings the king to H6. From C6, our hero's queen forces Rat to defend.
Rat's king advances from H6 to H5. our hero advances the queen from C6 to E6, and rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to H4, and right after that our hero's queen takes F5, leaving E6 behind.
Rat answers by moving the king from H4 to G3. Check: our hero tightens the net by bringing the queen to G5.
With dungeon cunning, Rat brings the king to F2. our hero gives check with the queen on D2.
Rat's king advances from F2 to G3. our hero advances the king from E4 to E3, while rat sets the king on H2, watching every square.
Check: our hero tightens the net by bringing the pawn to G3.
From the dark, Rat pushes the king to H3; then our hero's queen takes F2, leaving D2 behind. Rat answers by moving the king from H3 to G4, and right after that our hero slides the king across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the queen to F7, while rat's king advances from G5 to H6.
our hero gives check with the queen on F6.
Rat sets the king on H7, watching every square. From F7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H8. Check: our hero tightens the net by bringing the queen to F6.
Rat answers by moving the king from H8 to H7. our hero gives check with the queen on F7.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to F5, and rat's king advances from H6 to G7.
our hero advances the pawn from G3 to G4, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the queen on F6.
From the dark, Rat pushes the king to H7. From F7, our hero's queen forces Rat to defend.
Rat answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the queen to F6.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G5, while rat's king advances from H7 to G8.
our hero advances the queen from F6 to E7, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to G8. our hero gives check with the queen on E6.
Rat answers by moving the king from G8 to G7; then our hero slides the queen across the board, from E6 to E8. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the queen to G8, and rat's king advances from H6 to G5. our hero advances the pawn from G6 to G7, while rat sets the king on F6, watching every square.
From F8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G6. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from G6 to H5. our hero gives check with the queen on H8.
With dungeon cunning, Rat brings the king to G5. From E7, our hero's queen forces Rat to defend.
Rat's king advances from G5 to G4. our hero advances the queen from E7 to D6, and rat sets the king on G5, watching every square.
our hero gives check with the queen on G8.
From the dark, Rat pushes the king to H5, and right after that our hero's queen takes E7, leaving D6 behind. Rat answers by moving the king from H5 to H6; then our hero slides the queen across the board, from E7 to F7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 129
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (129 moves) lasted longer than 91% of the games on this floor.