Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's knight captures our hero's bishop on E7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from F2 to F4; then rat sets the knight on F6, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the knight to G8. our hero captures the enemy pawn: the bishop leaps from A3 to C5.
Rat answers by moving the king from E8 to F7. our hero claims the enemy pawn by landing on E7.
Rat's knight falls on E7 and tears the bishop from our hero.
With a steady hand, our hero brings the pawn to F5; then rat's pawn advances from G6 to G5. our hero advances the king from E1 to F1, and right after that rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to G8, while our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the knight from E7 to C8, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to E7.
With a steady hand, our hero brings the pawn to H5, and right after that rat's pawn advances from A4 to A3. our hero advances the pawn from H5 to H6; then rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the king on H2. From the dark, Rat pushes the pawn to A2. Check: our hero tightens the net by bringing the pawn to H7.
A cruel blow: Rat's king captures our hero's pawn on H7.
our hero slides the king across the board, from H2 to G1, and right after that with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to F6; then rat's knight advances from D5 to F4.
our hero advances the king from G1 to H2. On A1, Rat promotes and gains a reinforcing queen.
our hero gives check with the pawn on F7.
From the dark, Rat pushes the king to F8. our hero claims the enemy knight by landing on F4.
Rat gives check with the queen on H8.
our hero slides the king across the board, from H2 to G3; then with dungeon cunning, Rat brings the queen to E5. our hero claims the enemy pawn by landing on G4.
Rat's queen advances from E5 to E4. our hero captures the enemy pawn: the king leaps from G4 to G5.
Rat sets the queen on B1, watching every square, while without hurry or fear, our hero places the king on H5. Rat's queen reaches F5 and threatens our hero's king.
our hero's king takes H4, leaving H5 behind. Check from Rat: the queen plants itself on H7.
our hero slides the king across the board, from H4 to G4. Rat gives check with the queen on G6.
With a steady hand, our hero brings the king to H4. Rat's queen reaches H6 and threatens our hero's king.
our hero advances the king from H4 to G4. Check from Rat: the queen plants itself on G6.
Without hurry or fear, our hero places the king on F3. Rat gives check with the queen on H5.
our hero's king takes E4, leaving F3 behind. Rat's queen reaches E5 and threatens our hero's king.
our hero slides the king across the board, from E4 to F3. Check from Rat: the queen plants itself on H5.
With a steady hand, our hero brings the king to E4. Rat gives check with the queen on E2.
our hero advances the king from E4 to F5. Rat's queen reaches H5 and threatens our hero's king.
Without hurry or fear, our hero places the king on E4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 63
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.