Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on D5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to C5.
With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from C4 to C3. our hero advances the king from E1 to D1, and right after that rat sets the knight on E6, watching every square.
Without hurry or fear, our hero places the king on C2. Rat gives check with the knight on D4.
our hero claims the enemy pawn by landing on C3.
Rat's knight reaches E2 and threatens our hero's king.
our hero slides the king across the board, from C3 to D3. Check from Rat: the knight plants itself on C1.
With a steady hand, our hero brings the king to C2, and right after that rat's knight advances from C1 to E2. our hero advances the king from C2 to D2; then rat sets the knight on G1, watching every square.
Without hurry or fear, our hero places the king on E1. Check from Rat: the knight plants itself on F3.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from F3 to G5, while our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to G2; then rat's knight advances from G5 to H7.
our hero advances the king from G2 to F2, and right after that rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to G5, while our hero's king takes E4, leaving E3 behind. Rat answers by moving the knight from F8 to D7, and our hero slides the king across the board, from E4 to D4.
Rat gives check with the pawn on E5.
With a steady hand, our hero brings the king to C4, and right after that rat's pawn advances from C6 to C5. our hero advances the king from C4 to B5.
Check from Rat: the pawn plants itself on C6.
our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the pawn to E4, and our hero's king takes B5, leaving C6 behind. Rat answers by moving the pawn from E4 to E3.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the pawn to E2. With a steady hand, our hero brings the king to B5; then rat's king advances from E8 to D8.
our hero advances the king from B5 to C4. On E1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the knight to F6, while our hero's king takes C2, leaving D3 behind.
Rat gives check with the queen on F2.
our hero slides the king across the board, from C2 to D3. Rat's queen reaches F5 and threatens our hero's king.
With a steady hand, our hero brings the king to E3, and right after that rat's queen advances from F5 to D5. our hero advances the pawn from A4 to A5; then rat sets the knight on E4, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to D7, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from D7 to C7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D7.
our hero's pawn crowns on A8 and becomes a queen.
Rat's knight advances from E4 to F2. our hero captures the queen on D5 and leaves Rat in check.
Rat sets the king on E7, watching every square. our hero captures the pawn on G5 and leaves Rat in check.
From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the knight from F2 to H1, and our hero slides the queen across the board, from C5 to F2. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the queen to G1, and right after that rat's king advances from E5 to E6. our hero captures the enemy knight: the queen leaps from G1 to H1.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the king to E8.
our hero captures the enemy pawn: the queen leaps from H4 to G4.
Rat answers by moving the king from E8 to D8. Check: our hero tightens the net by bringing the queen to D4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G4; then rat's king advances from E7 to E8.
our hero advances the pawn from G4 to G5, and right after that rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the pawn to G6.
From the dark, Rat pushes the king to G8, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from G8 to H7.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. our hero delivers the final mate from H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 19 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.