Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from H7 to G8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to F7, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from E5 to E4.
our hero advances the pawn from G2 to G3; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on D4.
Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to D3.
Rat answers by moving the king from F7 to G8. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C5; then rat's king advances from F8 to E7.
our hero claims the enemy knight by landing on B6.
Rat sets the king on F6, watching every square. our hero captures the enemy pawn: the pawn leaps from B6 to C7.
From the dark, Rat pushes the king to F5. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from F5 to G5. our hero captures the enemy pawn: the queen leaps from C8 to C6.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to A6, and right after that rat's king advances from H6 to G7.
our hero captures the enemy pawn: the queen leaps from A6 to A5.
Rat sets the king on G8, watching every square. From D8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the queen to D7.
Rat answers by moving the king from G7 to H8. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the pawn to G5. our hero captures the enemy pawn: the queen leaps from G4 to G5.
Rat's king advances from H8 to H7. our hero advances the queen from G5 to F6, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to H8, while our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the king from H8 to G8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from H8 to G8. our hero advances the pawn from G6 to G7; then rat sets the king on H7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero's queen takes F6, leaving E7 behind. Rat answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to H5; then rat's king advances from G8 to H7.
our hero gives check with the queen on F7.
Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on H6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 10
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.