Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's knight lands on E7 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3, and with dungeon cunning, Spider brings the knight to G4. A clean strike: our hero's pawn topples the pawn on E3.

Spider's pawn advances from C7 to C6. From D3 to E4, our hero's pawn swallows Spider's knight.

Spider moves the knight from G4 to H2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Spider pushes the knight to G4, and right after that our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from A4 to A3.

A clean strike: our hero's knight topples the pawn on E5.

With dungeon cunning, Spider brings the knight to F6. From E5 to C6, our hero's knight swallows Spider's pawn.

Spider's knight advances from F6 to H5. our hero advances the knight from C6 to D4, while spider sets the knight on G7, watching every square.

Without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the king to F7; then our hero's rook takes B3, leaving B1 behind.

Spider answers by moving the king from F7 to G8. From B3 to A3, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to H5. A clean strike: our hero's rook topples the pawn on A6.

Spider's pawn advances from E7 to E5. our hero advances the knight from D4 to F5, and spider sets the knight on F6, watching every square.

Without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the king to H7, and right after that our hero's pawn takes C4, leaving C3 behind.

Spider answers by moving the knight from F6 to G8. A clean strike: our hero's bishop topples the pawn on E5.

With dungeon cunning, Spider brings the knight to E7. From F5 to E7, our hero's knight swallows Spider's knight.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
37 s
Moves
33
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 18% of the games on this floor.

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