Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's rook lands on F8 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3. Spider moves the pawn from C3 to B2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on B2.

Spider's knight advances from F6 to D7. From D3 to E4, our hero's pawn swallows Spider's knight.

Spider sets the knight on C5, watching every square. A clean strike: our hero's pawn topples the pawn on E3.

From the dark, Spider pushes the king to D8. From B2 to E5, our hero's bishop swallows Spider's pawn.

Spider answers by moving the knight from C5 to D7; then our hero slides the bishop across the board, from E5 to D4. With dungeon cunning, Spider brings the pawn to C5.

With a steady hand, our hero brings the bishop to C3, and spider's knight advances from D7 to F8. our hero advances the rook from A1 to B1, while spider sets the king on C7, watching every square.

From E5, our hero's bishop forces Spider to defend.

From the dark, Spider pushes the king to D8. Check: our hero tightens the net by bringing the rook to B8.

Spider answers by moving the king from D8 to D7. From B8 to F8, our hero's rook swallows Spider's knight.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the rook to G8, while spider's king advances from D7 to E6.

our hero advances the bishop from E5 to F4, and spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the rook on A8.

From the dark, Spider pushes the king to D7. From A8 to A5, our hero's rook swallows Spider's pawn.

Spider answers by moving the pawn from E7 to E6. A clean strike: our hero's rook topples the pawn on A3.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the rook to A5, and spider's pawn advances from E6 to E5.

A clean strike: our hero's bishop topples the pawn on E5.

Spider sets the king on E8, watching every square. From A5 to C5, our hero's rook swallows Spider's pawn.

From the dark, Spider pushes the king to F8; then our hero's pawn takes A4, leaving A2 behind. Spider answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the pawn to A6, while spider's king advances from H7 to G6.

our hero advances the pawn from A6 to A7, and spider sets the king on H6, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to G6. Check: our hero tightens the net by bringing the queen to C6.

Spider answers by moving the king from G6 to G5. our hero gives check with the bishop on H2.

With dungeon cunning, Spider brings the king to H4. From H6, our hero's queen forces Spider to defend.

Spider's king advances from H4 to G4. our hero delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
59 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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