Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival bishop on C1.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Spider pushes the pawn to G5, and our hero's king takes D1, leaving E1 behind. Spider's pawn reaches C2 and threatens our hero's king.
our hero slides the king across the board, from D1 to C1, and right after that with dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy pawn: the king leaps from C1 to C2.
Spider's pawn advances from C5 to C4. our hero advances the pawn from H2 to H3, and right after that spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the knight to D7, while our hero's king takes C2, leaving B2 behind.
Spider answers by moving the knight from D7 to F6, and our hero slides the king across the board, from C2 to D1. Spider's knight reaches F2 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, and right after that spider's knight advances from F2 to G4. our hero advances the king from E2 to F3; then spider sets the knight on H6, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the knight to G4. our hero captures the enemy knight: the pawn leaps from H3 to G4.
Spider answers by moving the pawn from C4 to C3, while our hero slides the bishop across the board, from A3 to C1. With dungeon cunning, Spider brings the pawn to A4.
With a steady hand, our hero brings the bishop to E3; then spider's king advances from E8 to F7. our hero claims the enemy pawn by landing on G5.
Spider sets the knight on D5, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the knight to C7, while our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from F3 to G4. With dungeon cunning, Spider brings the knight to D5.
With a steady hand, our hero brings the bishop to C5, and right after that spider's pawn advances from C3 to C2. our hero captures the enemy pawn: the bishop leaps from C5 to A3.
Spider sets the knight on C3, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the knight to A2.
our hero captures the enemy pawn: the king leaps from F5 to E5.
On C1, Spider promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on C1.
With dungeon cunning, Spider brings the knight to B4. With a steady hand, our hero brings the bishop to A3; then spider's knight advances from B4 to C2.
our hero advances the bishop from A3 to C5, and right after that spider sets the king on G6, watching every square. our hero captures the enemy pawn: the bishop leaps from C5 to E7.
From the dark, Spider pushes the knight to A3, while our hero's king takes E6, leaving E5 behind. Spider answers by moving the knight from A3 to C4, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Spider brings the knight to B2. With a steady hand, our hero brings the king to D7, and right after that spider's king advances from G6 to F5.
our hero advances the pawn from E5 to E6; then spider sets the knight on A4, watching every square. Without hurry or fear, our hero places the bishop on F6.
From the dark, Spider pushes the king to G4, and our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the knight from A4 to B2.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Spider brings the king to F4. With a steady hand, our hero brings the pawn to G6; then spider's king advances from F4 to F5.
Check: our hero tightens the net by bringing the queen to E6.
Spider sets the king on F4, watching every square. our hero gives check with the queen on E5.
From the dark, Spider pushes the king to F3. our hero claims the enemy knight by landing on B2.
Spider answers by moving the king from F3 to G4, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to H3.
our hero's pawn crowns on G8 and becomes a queen.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 1 s
- Moves
- 79
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.