Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the knight leaps from F3 to E5 and captures the enemy queen.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Spider brings the pawn to G5. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider's knight advances from F6 to G8. our hero claims the enemy pawn by landing on G5.
Spider sets the knight on F6, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the knight to G4, while our hero's bishop takes C5, leaving E3 behind.
Spider answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the knight to H2.
With a steady hand, our hero brings the pawn to H4, and right after that spider's pawn advances from E4 to E3. our hero advances the pawn from H4 to H5; then spider sets the knight on H6, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the king to D7. our hero captures the enemy knight: the bishop leaps from E3 to H6.
Spider answers by moving the pawn from A4 to A3, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to E8.
With a steady hand, our hero brings the bishop to G7; then spider's pawn advances from A3 to A2. our hero advances the pawn from C4 to C5, and right after that spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to G8, while our hero's pawn takes C6, leaving C5 behind.
Spider answers by moving the knight from H2 to G4, and our hero slides the knight across the board, from G1 to F3. A cruel blow: Spider's knight captures our hero's pawn on H6.
our hero claims the enemy knight by landing on H6.
On A1, Spider promotes and gains a reinforcing queen.
our hero advances the king from E1 to F2; then spider sets the queen on E5, watching every square. our hero claims the enemy queen by landing on E5.
From the dark, Spider pushes the pawn to E6, and our hero's bishop takes F4, leaving H6 behind. Spider answers by moving the king from G8 to F8.
our hero gives check with the knight on D7.
With dungeon cunning, Spider brings the king to E7. our hero captures the enemy pawn: the bishop leaps from F4 to C7.
Spider's king advances from E7 to E8. our hero advances the bishop from C7 to B6, and right after that spider sets the pawn on E5, watching every square.
our hero captures the enemy pawn: the knight leaps from D7 to E5.
From the dark, Spider pushes the king to E7, while our hero's pawn takes C7, leaving C6 behind. Spider answers by moving the king from E7 to E8.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the queen to C6, and right after that spider's pawn advances from A6 to A5.
our hero captures the enemy pawn: the bishop leaps from B6 to A5.
Spider sets the king on F8, watching every square, while without hurry or fear, our hero places the queen on C7. From the dark, Spider pushes the king to G8, and our hero's queen takes E7, leaving C7 behind.
Spider answers by moving the king from G8 to H8, while our hero slides the queen across the board, from E7 to F7.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 46 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 52% of the games on this floor.