Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the bishop leaps from E5 to A1 and captures the enemy rook.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Spider answers by moving the pawn from E7 to E6. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

A cruel blow: Spider's knight captures our hero's pawn on C3.

With a steady hand, our hero brings the bishop to C5, and right after that spider's knight advances from C3 to E4. our hero advances the king from E1 to E2; then spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to C6, and our hero's bishop takes E7, leaving C5 behind.

Spider answers by moving the pawn from F6 to F5, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the king to D5.

With a steady hand, our hero brings the knight to G5; then spider's knight advances from E4 to D6. our hero advances the bishop from E7 to D8, and right after that spider sets the knight on E4, watching every square.

our hero captures the enemy pawn: the bishop leaps from D8 to C7.

Spider gives check with the pawn on F4.

our hero's king takes F3, leaving E3 behind. Spider answers by moving the knight from E4 to F2. our hero captures the enemy knight: the king leaps from F3 to F2.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to F3. Spider gives check with the pawn on E4.

our hero captures the enemy pawn: the knight leaps from G5 to E4.

Spider sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on A5.

From the dark, Spider pushes the pawn to A3, and our hero's bishop takes C3, leaving A5 behind. Spider answers by moving the pawn from A3 to A2, while our hero slides the knight across the board, from E4 to D2.

With dungeon cunning, Spider brings the king to C6. our hero captures the enemy pawn: the bishop leaps from C3 to E5.

Spider's king advances from C6 to B7. our hero claims the enemy pawn by landing on F4.

Spider sets the king on B6, watching every square, and without hurry or fear, our hero places the knight on B3. From the dark, Spider pushes the king to B7, while our hero's king takes E4, leaving F4 behind.

On A1, Spider promotes and gains a reinforcing rook.

our hero captures the enemy rook: the bishop leaps from E5 to A1.

With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the knight to A5, and right after that spider's king advances from A7 to A6.

our hero advances the bishop from A1 to C3; then spider sets the king on B5, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Spider pushes the king to A6, and our hero's king takes C4, leaving D4 behind. Spider answers by moving the king from A6 to B6, while our hero slides the bishop across the board, from C3 to B4.

With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the king to B5; then spider's king advances from A7 to A8.

our hero advances the king from B5 to B6, and right after that spider sets the king on B8, watching every square. our hero gives check with the bishop on D6.

From the dark, Spider pushes the king to A8, while our hero's knight takes B7, leaving A5 behind.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 45 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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